Paladin
First time out of the vault

Hi guys, new guy here but long time lurker of No Mutants Allowed.
I've been doing some tinkering with FOT and the Editor for quite some time now, mainly changing up portraits and adding a pre-fab character. Simple stuff. However, some time ago I edited an entity (Stitch and Farsights' entity) along with their portraits. I also edited some story texts and fixed some typos in the core/locale/game/characters.txt. When I started up a new game of FOT with my pre-fab character and newly edited Stitch and Farsight, I noticed that once I reach the Alpha Bunker, when I go to the Yeoman the recruit pool is empty. I figured it might have something to do with rank (even though there is supposed to be an initial pool of recruitables), so I played another mission, and after finishing it, I returned to find the recruit pool still empty. Any ideas which file controls this and how do I fix it?
So far what I've tried is reload the default .zar files and the entity files while also importing recruits to the bos.cam file (which produces some errors on some recruit files by the way). I started a new game to test and the edited characters are still the same (probably due to the .cam file). Only thing I need to try is beat the first mission again and check the recruit pool and see if its been filled. Other than that, any ideas?
I've been doing some tinkering with FOT and the Editor for quite some time now, mainly changing up portraits and adding a pre-fab character. Simple stuff. However, some time ago I edited an entity (Stitch and Farsights' entity) along with their portraits. I also edited some story texts and fixed some typos in the core/locale/game/characters.txt. When I started up a new game of FOT with my pre-fab character and newly edited Stitch and Farsight, I noticed that once I reach the Alpha Bunker, when I go to the Yeoman the recruit pool is empty. I figured it might have something to do with rank (even though there is supposed to be an initial pool of recruitables), so I played another mission, and after finishing it, I returned to find the recruit pool still empty. Any ideas which file controls this and how do I fix it?
So far what I've tried is reload the default .zar files and the entity files while also importing recruits to the bos.cam file (which produces some errors on some recruit files by the way). I started a new game to test and the edited characters are still the same (probably due to the .cam file). Only thing I need to try is beat the first mission again and check the recruit pool and see if its been filled. Other than that, any ideas?