ETA on a new bversion of the MegaMod?

Michi

First time out of the vault
Wondering if we have an ETA on a new version of the MegaMod and a changelog of what we can expect?

Thanks,
Michi
 
I've been away from home for a little bit, but will be back later this week. I've got something fairly easy to take care of, regarding replacing some scripts from an earlier version, then it will be ready. As long as real life doesn't interfere, it should be out at the end of the week.
As soon as I get home I'll post the changelog. Can't remember everything, but off the top of my head:
-two new locations to explore (stories to be fully implemented later)
-bug fixes (regarding books, repairing the car, and NPCs at the Primitive Tribe)
 
Back home now. Next version will be uploaded sometime tomorrow evening. From the next readme file:

Changes/Fixes made since version 2.42:

-Numerous minor dialog corrections
-Addition of new ant art created by Lisac2k. All ants have two new death animations. The new golden ants will be added later.
-Addition of new locations to explore (located in an extended worldmap area)
-Corrections to issues regarding losing the car and trunk and associated crashes
-Corrections to many weapon upgrade items and other miscellaneous items so that they now properly stack
-Many corrections regarding the Glow
----Players can actually enter the Glow
----Corrected possible game crashing at The Glow
----NPCs no longer trigger spatials which irradiate the player character
----Elevators now work properly and display proper dialog
-Corrected numerous critters which had incorrect or missing decriptions of targeted body parts
-Made use of Timeslip's option in sfall to show more town/location reputations that were not visible before
-Modified first encounter with Horrigan
-Fixed some NPCs in Bunker 21 that, when killed, were not properly counted towards the player's kill count and reputation at that location
-Added the extended Flamer Attack mod from Pixote
-Added power armor modification by Josan12. The player's character puts on/removes helmet before/after combat while playing new sounds.
-Many new critters (like those at the Primitive Tribe, for example) were bugged and could be harmed by EMP grenades. This has been corrected.
-Corrections to the way the ondeath hook script works
-Triggered dynamite now works correctly
-Certain NPCs in the wasteland now properly fix car components when they are broken (there are five of them)
-Removed files that interfered with the creation of skill books

As for whether or not old saved games will work, I honestly don't know. I know that unless you start a new game, certain changes will not be seen in your game (for example, the two new small locations to explore). Now that I think about it, I don't think old games will work. While I didn't change certain key data folder files (such as party.txt), I did change certain party NPC .pro files. This may invalidate some earlier games. So, to be on the safe side, it's better to just assume that previously saved games will not work. If you want to try it out and they do work, great... just don't count on it.
 
good to see you're still working on your mod MIB88!

Got any plans for the future releases? I don't know if our russian friend have new mods that got translated recently.

I would love to try the mod again, but I rather wait until the more final release. at that moment I might feel like I got a real new fallout game :)
 
Where is a reliable place to download from?

I have always used Nirran's site, but that doesn't seem to have the latest...

Michi
 
I see that the only versions now are on Nirran's site. I have the next version ready to go. I'll send it to him now.
 
i will have the new verion up on my site later today,my megamod mods will take longer,few days at most

Nirran
 
Oracle said:
Got any plans for the future releases? I don't know if our russian friend have new mods that got translated recently.

I would love to try the mod again, but I rather wait until the more final release. at that moment I might feel like I got a real new fallout game :)

Yeah, I still have a number of ideas and locations to add. And I still have a number of items, quests, and new art to add related to those new locations as well. And, of course, so many existing locations and ideas just to polish up. As for a 'more final release', I can't begin to tell you when that will be. This is a hobby and is always a work in progress.
 
uploaded them on my site,my mods will probably not work(megamod mods specificaly),or have errors,fix that over the next few days

Nirran
 
Nirran,

Can you make your weapon upgrades addon work with the skill books addon?

Tnx!
Michi
 
Michi said:
Nirran,

Can you make your weapon upgrades addon work with the skill books addon?

Tnx!
Michi

they already do,they dont need to be updated for mm 2.43

Nirran
 
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