Eurogamer previews Fallout 3

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Amongst the dozens of nearly identical previews, Eurogamer has decided to fill the niche of even more previews.
This preview goes into a bit more detail about dialogue options, though:
<blockquote>It's at your birthday party, and you've just received your Pip Boy wrist terminal and promised your first work detail, but between the amusement of robots ruining birthday cakes, you get your initial conversations. The first one is standard enough (though it introduces the concept of lying), but the next one we're shown is with a bullying peer by the name of Butch, where you appear to have at least six cake-related options available; everything from a diplomatic, sharing-it-fifty-fifty option, to the openly perverse provocation of spitting in it and then giving it him. Bethesda's Pete Hines, demoing, stresses that these options will all play out differently down the line. The point is to show that we're a long way from the "Yes, I'll help you"/"Yes, I'll help you for three pounds fifty and a cheeseburger"/"I WILL KILL YOU AND TAKE YOUR STUFF" conversation options with which most modern RPGs satisfy themselves. Hines and co. have talked about the game being a much more dense conversational game than Oblivion, and this is them showing how they're walking the walk as well as talking the post-apocalyptic talk. About talk.</blockquote>Of course, they're also a bit confused about the meaning of 'turn-based':
<blockquote>It looks actually stylish - in fact, this turn-based-game with 360-era graphics makes me even think that a fully turn-based game would have worked. Why can't we have a turn-based game which goes for a crazy graphic effect? It'll have the attraction of being distinctive, anyway.</blockquote>And.<blockquote>This is especially pointed as the non-turn-based side fails to convince as much as you'd hope. While "Oblivion with guns" has been the rather sarcastic description from cynics, my personal take was... well, I'd kill for Oblivion with guns. Probably using a gun. It'd be everything we traditionally have to opt for an RPG to get at, but with a setting that's a little less derivative. Sold. The problem only struck me after watching a battle with mutants. You see, at the time of release, Oblivion was probably as good as a first-person sword combat game as we'd had. It wasn't mind-blowing, but no-one had done it better. Even now, only the PC version of Dark Messiah is a peer. Conversely, everyone in the world has done gun combat - and the second you take this angle, you're immediately competing on some level with Valve, Bungie, et al.

Which is unfair, but that's how it is. On a personal level, I found Mass Effect had a similar problem - the hope has to be that Fallout has a similar grace to Bioware's game. That is, the combat is just about good enough to serve the purpose the game demands of it, and leaves the rest of the game's charms to get its hooks into you. When there's elements like the nuclear rocket launcher - with very rare ammunition, obviously - which irradiates the area of the strike, you begin to see how placing this sort of combat in a larger setting could lead to something with a character and appeal of its own.</blockquote>Fallout 3 preview at Eurogamer.

EDIT: Kieron Gillen was kind enough to clarify his remarks on turn-based at his (excellent) blog, Rock Paper Shotgun.<blockquote>In passing, if any of the NMA guys are reading, the bit where I talk about how I’d like to see this turn-based thing go further, was me badly phrasing that the “Give orders/see results cinematically” is a bit like how turn-based games work. Clearly the pause-time attacks of VAS aren’t a true turn-based game, but it shows that a turn-based like interaction lead to cute results, at least on first impression. Since that’s relatively strong and the normal-combat is relatively weak, I’d have been interested in seeing them pursue it a bit more.

I should have been a lot more explicit with what I said.</blockquote>
 
I like that the previewer is critical towards the inclusion of Liam Neeson.
Really, why should I care about that old coot?

Also,
It looks actually stylish - in fact, this turn-based-game with 360-era graphics makes me even think that a fully turn-based game would have worked. Why can't we have a turn-based game which goes for a crazy graphic effect? It'll have the attraction of being distinctive, anyway.
Did he just call Bethesda out for not making it "fully" turn-based? :P
 
There's some other neat stuff in the opening, too: any game which starts you between your mother's legs, looking up at your dad, and being able to bawl by pressing a button deserves a round of applause.

Perhaps but not much.
I am laughing more how absurd this sounds than clever.
 
lol, first 5 minutes in the game: fight your way out of your mother by randomly pressing buttons and stuff.
 
Lexx said:
lol, first 5 minutes in the game: fight your way out of your mother by randomly pressing buttons and stuff.

Hmm, reminds me of the Alien 'birth' scene in Aliens VS Predator 2.
OMG, you kill your mother, you bastard!
 
You mean the baby part?
Well according to the preview it is.

As for the Alien part, that really is in Aliens VS Predator 2.
 
-1 for not really understanding what "turn-based" means, but +1 for being one of the few media outlets to openly wonder why a true turn-based game wouldn't have worked. Ya know, just like the previous two Fallout games.
 
I found a statement on a major gaming forum that I think sums up the mindset of Bethesda, and the younger crop of gamers in general:

"Isn't a good RPG just an FPS with more content?"

I think at a fundamental level, this is the problem with modern gaming. A total and willing embrace of homogenized garbage. These are the people that pick their favorite songs from advertisements and cell-phone ring tones.

It makes me sad, but there really is a whole generation of gamers that think Oblivion is an old-school RPG, and that Halo has some good RPG elements to it.
 
There should be a bit more about the dialogue and choice&consequence available in the game past the ten-year-old stage. I can't really bring myself to care about the morally ambiguous cake-related choices, sorry.
 
With all of this coverage of the first 30 minutes of the game and all of the embedded character options having been explained, is anyone feeling like it's not going to be very much fun to play through? I know Morrowind and Oblivion's introductions were only good once--then I made a save at the end where I could reset all the options.

Anyone else strongly prefer a menu for character creation?

OR

Is this just Beth-business savvy? Skipping the intro parts of games is not uncommon (think Baldur's Gate 2). They know we're going to skip it, so why not reveal all of the details now? I may be giving them too much credit. Perhaps it's all that is completed and ready for the press?
 
All I hope for is that they make it skippable, and just put us on a character creation screen if we do choose to skip it. Like you said, these things might be fun the first time around, but really boring on replays. I liked how NWN2 did it actually. Not commenting on the actual tutorial but you could choose to play it, play it without the tutorial pop-ups or just skip it.

I think it will work like in Oblivion though, where we'll just have to keep a save at the end of the tutorial if we wanna replay it.

On the preview, it's rather nice to have something that isn't drooling all over the game. It's undoubtedly a positive preview, but brings up a few things that the author feel unsure about. It does wonders for taking the guy somewhat seriously (even though we have the turnbased thing again).
 
I came not entirely convinced by the VATS system's utility - it struck me as the worst of both possible real-time and turn-based worlds - and leaving quietly impressed. Related to your dexterity, you gain an amount of pause-time, which you can spend on specifically calling shots - for example, aiming at arms to lose their weapons or just pummelling their body to knock them down. This then plays out in a cinematic video of the conflict, with agreeably macho angles. It looks actually stylish - in fact, this turn-based-game with 360-era graphics makes me even think that a fully turn-based game would have worked. Why can't we have a turn-based game which goes for a crazy graphic effect? It'll have the attraction of being distinctive, anyway.

It seems that not everyone is convinced of VATS, this reporter actually sees it as the worst of both Real Time and Turn Based.

S.T.A.L.K.E.R. showed how an open world and claustrophobic setting could pay dividends, but for those of us who found it a little too light, a more true-RPG approach is welcome.

A more true RPG?
 
The Dutch Ghost said:
I came not entirely convinced by the VATS system's utility - it struck me as the worst of both possible real-time and turn-based worlds - and leaving quietly impressed. Related to your dexterity, you gain an amount of pause-time, which you can spend on specifically calling shots - for example, aiming at arms to lose their weapons or just pummelling their body to knock them down. This then plays out in a cinematic video of the conflict, with agreeably macho angles. It looks actually stylish - in fact, this turn-based-game with 360-era graphics makes me even think that a fully turn-based game would have worked. Why can't we have a turn-based game which goes for a crazy graphic effect? It'll have the attraction of being distinctive, anyway.

It seems that not everyone is convinced of VATS, this reporter actually sees it as the worst of both Real Time and Turn Based.
Well, not really. He said he came in seeing at as the worst of real-time and turn-based, but left being impressed.
So apparently, he was convinced by the demonstration.

PlanHex said:
Did he just call Bethesda out for not making it "fully" turn-based?
I think he means 'Well, why shouldn't we have this system (ie. VATS)', since he refers to it as 'turn-based' in the same section.
 
Of course, the combat is sub par, and it's nice to hear Gillen mention this. RPG makers keep doing this shitty real time thing, and most of the time, they just fail to measure up to the dedicated FPSs they're trying to emulate.

Oh well.
 
Who is Kieron Gillen anyway? I mean, I like RPS and all, but somehow I doubt he just came out of nowhere.
Is he another 90's gaming mag journo or something?
 
He's got a reputation as an intelligent gamer and decent writer, qualities that often appear rare in the field of games journalism. I don't read enough of his stuff to agree or disagree, but he's been around for a while and won awards for what he does. Certainly this preview was a little more impartial than most.
 
Say that i am wrong, but is it just me or is this halo #1 all over again with the whole look at the lights and test your shields intro thing?

i dont mind choosing what i look like, but i dont like to waste time either, watching myself be born ETC ETC..

Umm ... and he does have alot of good points, and he isnt your average reporter..... Bethesda has changed everything i know to be fallout, and made up there own stuff, changing and calling things diffrent names, and changing attributes.. Lets take the suit for example, 101?? there arent that many vaults to my knowledge..

and since when are they made of Jean material?


All im saying is they are playing off of the old fallout series...but completely hacking it up and only taking parts they want, adding in crap, and throwing away the good stuff for more 1St person shooters and such, You can please everyone or it looks like shit..

I just hope they dont change too much, but are original to a point..

(sorry it was so long, had alot to vent)
 
S.T.A.L.K.E.R. showed how an open world and claustrophobic setting could pay dividends, but for those of us who found it a little too light, a more true-RPG approach is welcome.

A more true RPG?

stalker wasn't a real rpg, it had "rpg elements". man, i still loved that game though.
 
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