F2 Restoration Project & Cubik2K ammo mod.

Mulligun

Still Mildly Glowing
Is there an option to use Cubik2k dmg formula in F2 RP? As i've checked both YAAMA & Glovz mods making almost all weapons useless for heavy armored targets (e.g APA) - 0 output dmg!
 
I did some testing and finesse trait fucks thing up for burst weapons. Tested with Yaam.
 
Is there an option to use Cubik2k dmg formula in F2 RP? As i've checked both YAAMA & Glovz mods making almost all weapons useless for heavy armored targets (e.g APA) - 0 output dmg!

When you fight with pistol or rifle against a tank you dont make damage. that is the reason why are mighty weapons like rocketlauncher, minigun, flamethrower.,plasmaRifle,ImpulsRifle..

This is same when you fire laser to a metal part the laser dont have effect is the mirror effect.
 
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