Been playing it for a week and finished it two times. Once as a SneakySniper and next as a SniperDiplomat. I actually felt that I have to do a lot of thinking when I was given a quest. The game is very angry with you. Like when I was told to find that guy who got away with 1000 caps. Like modern games, it gives you no clue or whatsoever (maybe there was going to be; pipboy's clue button?). If it wasn't for the wiki, I'd still be pulling my hair off trying to find him. Playing it the way the developers intended is troublesome but sometime only. Not that I'm complaining, it's the way I see. Trying to find Fred when all the characters look all the same and the joke pops when you inspect an NCR policeman.
-By the mid to end game I had so many excess arms and ammo. I could've taken over the whole wasteland with'em. Nobody to sell my loot and nobody to get what I want was a bit disappointing. If there was stores with enough caps to buy all your loot and supply you with whatever you need is not the best idea. Having 50,000 bucks and not finding a place to buy some gauss rifle or a good armor is not the best idea either. If the number of enemies was more controlled and making weapons and ammo recovery to have a 50/50 chance would've been great.
-Inventroy, just go S.T.A.L.K.E.R
-By the mid to end game I had so many excess arms and ammo. I could've taken over the whole wasteland with'em. Nobody to sell my loot and nobody to get what I want was a bit disappointing. If there was stores with enough caps to buy all your loot and supply you with whatever you need is not the best idea. Having 50,000 bucks and not finding a place to buy some gauss rifle or a good armor is not the best idea either. If the number of enemies was more controlled and making weapons and ammo recovery to have a 50/50 chance would've been great.
-Inventroy, just go S.T.A.L.K.E.R