Fallout 2 - Play till you hate it

Dienan

It Wandered In From the Wastes
Been playing it for a week and finished it two times. Once as a SneakySniper and next as a SniperDiplomat. I actually felt that I have to do a lot of thinking when I was given a quest. The game is very angry with you. Like when I was told to find that guy who got away with 1000 caps. Like modern games, it gives you no clue or whatsoever (maybe there was going to be; pipboy's clue button?). If it wasn't for the wiki, I'd still be pulling my hair off trying to find him. Playing it the way the developers intended is troublesome but sometime only. Not that I'm complaining, it's the way I see. Trying to find Fred when all the characters look all the same and the joke pops when you inspect an NCR policeman.

-By the mid to end game I had so many excess arms and ammo. I could've taken over the whole wasteland with'em. Nobody to sell my loot and nobody to get what I want was a bit disappointing. If there was stores with enough caps to buy all your loot and supply you with whatever you need is not the best idea. Having 50,000 bucks and not finding a place to buy some gauss rifle or a good armor is not the best idea either. If the number of enemies was more controlled and making weapons and ammo recovery to have a 50/50 chance would've been great.

-Inventroy, just go S.T.A.L.K.E.R
 
Dienan said:
Trying to find Fred when all the characters look all the same ..
The easiest way is to enter combat mode and check the labels of each punk with binocular icon action. Fred is labeled with unique string as a "Citizen of Den" and you'll see even characters hidden behind the walls in combat mode.
 
Dienan said:
Been playing it for a week and finished it two times. Once as a SneakySniper and next as a SniperDiplomat. I actually felt that I have to do a lot of thinking when I was given a quest. The game is very angry with you. Like when I was told to find that guy who got away with 1000 caps. Like modern games, it gives you no clue or whatsoever (maybe there was going to be; pipboy's clue button?).

Mason gives you a pretty strong clue where to look: in bars on Virgin Street. That's the first location you enter and there's only one bar there: the Desperado. Then it's a matter of turning it over.
 
it gives you no clue or whatsoever (maybe there was going to be; pipboy's clue button?).
It's good game because there's no idiotic arrows that indicate destination or journals that gives you answer directly.
that means lots of game in these days are just game for idiots.
how sad it is.
It's hard to find game for who has normal intelligence.

Anyway there are clues but unlike most modern bullshit games, the clue just don't give answer directly.
 
I wanted to post that 'unlike modern games, fallout 2 wants you to think' but it turned out another way. Sorry about that.

Entering combat in a populated area with children isn't going to end well if NPC characters turn hostile. I don't want to complicate game mechanics and RP.
Having a compass and an arrow to direct you to a objective isn't idiotic. In some games it is important while not so much in others. Fallout 3's compass arrow is smart as it doesn't literally point you to objectives/objects. However in NV, it does. ex- clearing the path near Nipton road stop, every giant ant gets a compass arrow. I'm not against it. It is useful because if a giant ant from there wander off too far to the dry lake and get mixed up with the other ants, if you're not in the mood to exterminate them all (IF you figure out that one of the target ants might be there with the rest) you'll never be able to complete the quest. Thus not being able to get those golden repair kits. Still doesn't have a way to not to become a hoarder of guns, ammo, chems and stims..
 
No it's idiot indeed.
Thinking about quizz.
Do you like quizz that gives you answer directly?
seriously?
There's nothing makes you wonder what to do in fo3.


Fo1,2 isn't complicated at all.
it's just fo3 is so simple that makes player's judgment simplified.
Fo 1,2's role is actually easy to understand, easy to use and easy to findout where to use.
you feel like it's hard because there wasn't actual function to use skill in fo3. and you expect Fo1,2 is more like fo3, so you just don't get it.
it's not fo3. it's different game and genre. you have to learn how to play. you have to overcome the difficult your self.
that's the how to play RPG. not like "doing what journals says" like games you have played. why? because they are not a RPG at all.
 
Dienan said:
Entering combat in a populated area with children isn't going to end well if NPC characters turn hostile.
Turning the combat mode ON/OFF doesn't make neutral critters angry, unless you start shooting at them or kicking their balls. It's pretty useful when exploring populated area, because NPCs don't wander around with combat mode turned ON.

Turn it ON, check the critters and turn it OFF again without spending any turn, nothing bad happens.
 
Having 50,000 bucks and not finding a place to buy some gauss rifle or a good armor is not the best idea either
:lol:
If there is no problem with gathering money in specific game, then it's better that you can't aquire best stuff thanks to money.

Having a compass and an arrow to direct you to a objective isn't idiotic.
It is. It kills entire fun from doing quests... with compass, you're just going, where you have to.
 
Languorous_Maiar said:
If there is no problem with gathering money in specific game, then it's better that you can't aquire best stuff thanks to money.
Right you are! :)
Plus, there are those expensive dermal implants in Fallout 2, which makes you spend more than 50.000 for a complete set.
 
but I doubt he can find that implants.
because getting information about implants requires high medical skill. not many peoeple increase that skill I guess.
 
High? 75% isn't high.
Doctor is still needed for a lot of quests, like Skynet and all Vault City stuff (2 additional perks, implants, cure for jet etc).
Also, 60% is needed for Living Anatomy, one of the best perks in the game, which gives you additional 10%.
 
If (code name) VB was ever relesed, this discursion would've been going somewhere else. Anyway, most people seem to HATE compass arrows. I didn't hate it at all because it is a virtual world you play in where depth, length, height and weight is not the same as you would expect it to be in the real word. @Woo, imagine this. You are told to kill the Deathclaws in QJ by Chomp and you don't have any compass markers. I remember you said that you met a Deathclaw on top of Black Mountain, which was killing super mutants. IF the Deathclaws in the QJ was not compass pointed and IF the quest required you to kill all of them at QJ and one had wandered off to the Black Mountain crater, would you ever guess that the Deathclaw you need to kill to complete the quest is fighting a nightkin or Moe? I hope you get what I'm saying. Think about finding the lost laser pistol. It isn't compass marked but pretty easy to miss. If you enter the glutch from where Moe is, chances are that you'd never find it because you'd never think those two idiots would choose low ground to fire on giant scors on high ground.. (that's how I thought thus looked for it on the cliff)
I'm going for the implants, although I'm going to miss some. Anyway, wherever I look I can't seem to find 2mmEC ammo. I don't want to kill/assassinate those good people at NCR for a gun and some ammo (just a moral choice). I found the gauss pistol but Little Buster and the guy at Flying Dragon 8 aren't selling any (not in the first game, not in the second. yeah I open all the sutff) Is it a bug or is there a level req for them to sell 2mmEC?
 
Enclave patrols have lots of 2mm. Shop in San Francisco sells it from time to time as well. Make sure to check out the tables infront of the shop guy as well, these are seperate inventories of the trader.

And as for the quest compass, no comment.
 
Dienan said:
@Woo, imagine this. blah~
Haven't you played Morrowind?
There's no questmarker at all.
and facial design isn't differ from person to person(compare to other games) and city is far complicate.
I beat the game twice without that idiotic arrows.
comepare to that, fo3 or NV without questmarker is far easy.
and for Morrowind, it's not that hard.
it's because of you lazyness.
since there's no time limit, facial design is differ from person to person, place's name is simple(compare to old games like Morrowind or Daggerfall.) and what you have to do is simple.
So there's nothing makes the game hard.

then how about Fo1,2? I don't think information that NPC give is enough to do something. but you feel it's hard because you didn't expect you should find something with your own unlike fo3 or NV which gives you too much information.
actually it's not a information, it's just walkthrough.
 
I did search all the shelves and tables all the time. To no avail I've been faild far too long now. IIRC I went to them more than 50 or 60 times and searched everything. I got so fed up to the point I started to wander the wastes. Encountered some fire geckos and I went to purge the wasteland of them with a P90. Walked into the cave next to where I was only to be attacked by Turbo Plasma, GR, Pulse Rifle weilding mercs. Not a problem since the insane damage from the lil SMG was more than enough. Got 120 or so 2mmEC and decided to keep it to use ONLY in an emergency case. Phew.. Those cases are hard to come by..

zegh8578 said:
woo1108 said:
place's name is simple(compare to old games like Morrowind or Daggerfall.)

Nchuleftingth
Bthungthumz
Addadshashanammu

Good fun :D
LOL! Bet he never saw it coming.

@woo, Anyway you're missing the whole point. Knock yourself to some sense and don't pull games out of Fallout universe into the Fallout universe. Does your character from Morrowind has a pip boy in his pocket or left arm? No? Then STFU! Compass markers are a pipboy hud element. It has a hand held scanner of sort. Much like the motion sensor from the original but now (since we have a hud) displayes that data on the hud in real time (enemies, buildings). Just because old games didn't have it, it doesn't mean you should throw bags full of ghoul poop whenever you see (and when you're going to see in the next game) compass markers. You don't need the hud? Fine, turne it off on the console. Easy enough. Since you didn't answer my the question (that quest related situation), I ask you to answer it without skipping it.Thanks.
 
Don't miss the lowest level of Toxic Caves near Klamath when you're looking for 2mm ammo, Dienan.
 
Dienan said:
Compass markers are a pipboy hud element. It has a hand held scanner of sort. Much like the motion sensor from the original but now (since we have a hud) displayes that data on the hud in real time (enemies, buildings).

Everyone cam come up with arbirtrary explanations. Quest markers still stay a handholding device for retards who need to have the game spoonfed to them.


You don't need the hud? Fine, turne it off on the console. Easy enough.

Yeah. Works so fine when the entire game is designed around using the quest compass.
 
Surf Solar said:
Everyone cam come up with arbirtrary explanations. Quest markers still stay a handholding device for retards who need to have the game spoonfed to them.
That's the exact thing I was hoping to see. Well, now you see. For a minute let's f*ck the compass and the HUD. You're told to find someone in the NCR tell him that your boss wants to see him. A simple quest. You start by going through talking to every f*cking possible character (with a good chance of everyone looking all the same and saying how they wish for a nuclear winter and shite), since you don't have compass markers you can't use VATS scan too (no compass? sure, keep VATS too). Your option to locate this person without talking to everyone is to talk to someone who knows the area and the people in it. Getting some info from him about the person you're looking for (where he stays, etc..) you should be able to identify that person from the crowd. With the current limitation in game engine where you have to use the toilet cleaner's model as a terrorist, (vice versa) that is not quite possible. 100 quests requiring 150 different unique memorable characters with their own voice is too much for a game budget. Put that away and think just how many unique characters ARE there in NV? 20? 30? 40? Maybe.. Ok 50? No, I don't think so. When all the soldiers and colonels look the same and when all the veteren rangers have the same number of kills marked on their headgear, it becomes less entertaining when you have to play hide and seek in a crowd. Ask someone who is new to fallout to locate NCR sheriff in fallout 2 without talking to everyone and without using combat mode.. No offence, HUD is the link between you and your character.. Without it you're just a blind man in the dark..
 
If you run around like a clueless chicken, I guess it can be quite hard to find a specific person. Strangely, lots of people didn't have a problem finding npc in the world before the retard compass was introduced. Maybe.. just by using logic? Hm, where might the sherrif be. Perhaps in that big building with "police office" sign on the outside? Nah, let's click on random npc all over the map instead.
 
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