The New York Times has a general article up concerning E3 and focusing on Fallout 3, entitled Even Games That Have Everything Are Still Missing Something:<blockquote>Much the same could be said of Fallout 3, another of my favorite games from E3. Like its esteemed predecessors, the third installment of the franchise is set in a post-apocalyptic wasteland where you, the player, decide how to carve out your place in a horrible new version of America. Put simply, you can be a good guy or a bad guy and there will be plenty of heart-rending, suffering people to either assist or exploit.
That is, of course, what makes games distinctive among media: within the confines of the system it is the user who decides what happens next, whether that means turning left or right in Pac-Man or deciding whether to blow up a town for pay or save it in Fallout 3.
But merely providing choice is not the same as generating a deep emotional response.</blockquote>The author's contention is games aren't art (yet). What's your opinion? Were the original Fallouts? Will Fallout 3 be?
Link: Even Games That Have Everything Are Still Missing Something.
Spotted on Gamebanshee.
That is, of course, what makes games distinctive among media: within the confines of the system it is the user who decides what happens next, whether that means turning left or right in Pac-Man or deciding whether to blow up a town for pay or save it in Fallout 3.
But merely providing choice is not the same as generating a deep emotional response.</blockquote>The author's contention is games aren't art (yet). What's your opinion? Were the original Fallouts? Will Fallout 3 be?
Link: Even Games That Have Everything Are Still Missing Something.
Spotted on Gamebanshee.