Fallout 3 Preview with Pete Hines on TVG

ivpiter

It Wandered In From the Wastes
Gwynne Dixon previewed Fallout 3:<blockquote>"The quest system is actually very different [from Oblivion]. Rather than having lots and lots of quests where you can do any of them that you want without being locked out, Fallout has a much smaller number of quests and how you do one may lock you out of doing other stuff," Pete told us.
(...)
In the demo we saw, we also caught a glimpse of the Brotherhood of Steel who, for those who haven't played the originals, are the AT-AT pilot looking soldier guys. They'll help kill off those pesky mutants and are generally your mates, plus they look really cool.
(...)
Oblivion fans can also expect a similar experience points system for Fallout 3, with points coming from completed quests and doing away with ravenous enemies.</blockquote>Actually, there are no experience points in Oblivion's use a skill to improve it system, this is one aspect of the game that's closer to the original Fallout.

Find more gems from Gwynne Dixon's Fallout 3 Preview on TVG.
 
You're also introduced to your trusty Pip-boy... which... hold information such as your objectives, inventory and skills... [and]shows how Bethesda are working-in their trademark style to Fallout's legacy.

So yeah, the Pip-boy is the new Oblivion-style look-here's-everything-with-giant-buttons menu. Fantastic. Good to see they are in fact more concerned with staying true to their other games rather than Fallout.
Indeed, the first few sections of the game bear a similar tutorial style to the beginning of Oblivion, and it's a tutorial style that we like here at TVG.
Yeah, it's called hand-holding, and it's pretty lame actually.
I, personally, would make like a tree and leave (leaf, leave - see?) but whatever.
We can see his wittiness and originality shining through here.
As Pete pointed out to us, "It's really a game where if you want to see and do everything then you have to play through multiple times to see it all. If you blow up Megaton, for example, all of those quests are gone forever. You can't go back there and do any of the quests; it's just a big gaping hole in the ground. So, there's a lot more emphasis on player choice and how we deal with the choices that you make."
Wow, awesome. That's quite possibly the best (read: worst) example of choice and consequence gameplay I've ever seen.
We also had a chance to see the unique VATS combat system... which is sure to add oodles of depth to the combat systems we've seen from Bethesda in the past.
You mean add depth to combat systems that were previously completely devoid of it?
If you get a successful shot then you're treated to a satisfying bullet-time death, which is pretty cool.
Yep, adding slow-mo just screams "I'm deep!"
... the Brotherhood of Steel... are the AT-AT pilot looking soldier guys... [who] help kill off those pesky mutants... plus they look really cool.
Whoever said it, it's still stupid.
 
Kyuu said:
Petey said:
... the Brotherhood of Steel... are the AT-AT pilot looking soldier guys... [who] help kill off those pesky mutants... plus they look really cool.
Yeah, that pretty much sums up what's wrong with their take on the BoS, as well as the Fallout universe in general.

The TVG guy wrote that, my fault for not being clear, sorry about that. [
 
In the demo we saw, we also caught a glimpse of the Brotherhood of Steel who, for those who haven't played the originals, are the AT-AT pilot looking soldier guys. They'll help kill off those pesky mutants and are generally your mates, plus they look really cool.
That's our BoS alright. Buddies who will gladly help us clear the streets from super-orcs, give us weapons, and look like AT-AT pilots.
Oh, and they use your typical 'American army-talk'.
I bet Tim wanted to make em that way but, once again, he didn't have the tec-nology.

Oblivion fans can also expect a similar experience points system for Fallout 3
And yet BN doesn't like the term "Oblivion with gunz" while it seems it suits FO3 perfectly :D
 
There could be a reason for the brotherhood acting the way they do. I mean there actually could be.
 
<blockquote>
I, personally, would make like a tree and leave (leaf, leave - see?) but whatever.
We can see his wittiness and originality shining through here.</blockquote>

Lol yep I guess you could call him a... sap! : :wink:

The worst part is the pun has no context, it's just thrown into the middle of the article . It's like some two year old trying to be clever and cute by handing you a turd.
 
They like tutorial style ? That says enough to me. Tutorial type gameplay mostly sucks. Mind you, i have nothing against tutorials if they are seperated from the game, but i hate it when they are included in it. Most people dislike this. I don't know why game developers keep them in their games when it's clear that most gamers don't like them.
 
JR Jansen said:
They like tutorial style ? That says enough to me. Tutorial type gameplay mostly sucks. Mind you, i have nothing against tutorials if they are seperated from the game, but i hate it when they are included in it. Most people dislike this. I don't know why game developers keep them in their games when it's clear that most gamers don't like them.
Uh, hello? We don't want players to get lost or killed, right? Everything has to be simple, you have to hold player's hand through the game, no matter how much he dislikes it.

Say hello to another part of dumbing down :d

Sometimes I think devs want to offend me when they put stuff like "press W to move forward, very good!" in their game.

Why do you have only 95 posts? :<
 
AT-AT pilot looking soldier guys

I think I'm going to cry, my enjoyment of fallout has been associated with star wars, it may very well have ruined the whole thing...


Whaitaminute, that's only fallout 3, 1-2 actually have a different design from the pop that's in gaming, YAY I'm not a star wars associated room hermit!

:D
 
JR Jansen said:
They like tutorial style ? That says enough to me. Tutorial type gameplay mostly sucks. Mind you, i have nothing against tutorials if they are seperated from the game, but i hate it when they are included in it. Most people dislike this. I don't know why game developers keep them in their games when it's clear that most gamers don't like them.
I agree. Tutorials should be separate from the game. Close Combat series have very good tutorials.
 
Mord_Sith said:
Whaitaminute, that's only fallout 3, 1-2 actually have a different design from the pop that's in gaming, YAY I'm not a star wars associated room hermit!

:D
Yeah, go play those old stupid last-last gen games... There are people here that want to play something more than old games y'know? :|
 
Pope Viper said:
It's dead, Fallout is really, really dead.
Ok, that's true, but hadn't it been proclaimed such about a year (or two) ago already? I mean, there's no need to keep saying it's dead, lest you keep saying that for years to come. Because some people will...
 
JR Jansen said:
They like tutorial style ? That says enough to me. Tutorial type gameplay mostly sucks. Mind you, i have nothing against tutorials if they are seperated from the game, but i hate it when they are included in it. Most people dislike this. I don't know why game developers keep them in their games when it's clear that most gamers don't like them.

The main reason that developers use lame tutorials that are included in the game to teach you the ropes, is that adding one dumbed down quest in the beginning of the game, using resources they've already developed, is cheaper than hiring a competent writer and graphic artist to make a quality manual and then having to print all of that full color media for each copy of the game that gets packaged.

The other reason is that if you wrote a manual and paid to print it, yet made a game targetted at console kiddies or FPS-only gamers, then the chances that anyone would ever read it are very slim.
The kids wouldn't know what to do, and they might have to die a couple times in order to learn how to play the game in a reasonably intelligent manner.

Most devs have apparently agreed that making people learn instead of holding their hand until they want to slap you away from them, is a generally bad idea.

(although IMO that's a thing that many new pop-culture-targetted games are missing to their own detriment: "Learning By Failing Miserably"... I won't name any names, but you should be able to DIE and lose the game at nearly any point.. *cough* bioshock *cough*)
 
Actually, there are no experience points in Oblivion's use a skill to improve it system, this is one aspect of the game that's closer to the original Fallout.

The Fallout I played used experience points and had nothing in it like a learn-by-using system, what version of Fallout did you play?
 
Bah, most modern games are overrated, besides you missed the whole point of my post.

It's only one word away from star wars fan to star trek fan, and for the love of god I don't want to mentally associate myself as a shut in trekkie, that's about as low as I think is possible to go without delving into anything illegal.

(apologies to any star wars or star trek fans before we start getting into a warzone here over the two titles :P :D)
 
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