Fallout 3 Q&A at Playstation Magazine

13pm

Water Chip? Been There, Done That
Playstation the Official Magazine posted their top 10 PS3 games for 2008. Fallout 3 is #5 and there's a short Q&A with Emil Pagliarulo on it. Some tidbits are transcribed and posted at GameFAQs board:
<blockquote>PTOM (Playstation the Official Magazine): For a Playstation audience whose only contact with the "Fallout" franchise might be BoS, what is Fallout, in a nutshell?

EP(Emil): "Fallout," as a franchise, is all about finding your way in an open-ended, post-apocalyptic world. There's good, there's evil, and there's everything in between. So for the player, it's all about doing what you want, how you want. There's always a greater good, a sense of nobility and selfless purpose that you can champion... if you want. If you wander through the rubble and be a complete ass, well, you can do that, too!

"Fallout" is also different from other post-apocalyptic settings in that the America that got destroyed wasn't our America, not as we know it today. It was the year 2077, and the country had developed into a much more of a 50's version of the future. You know, the "World of Tomorrow" ideal. Women with the beehive haircuts were driving around with their robots in nuclear-powered cars- and then they all blew up.

PTOM: Your resume includes the "Thief" series and "Oblivion" (particularly Dark Brotherhood quests,) so you like the sneak-and-stab style of gameplay?

EP: I love the subtlety of that type of gameplay, taking a break from the frenetic action to approach a scenario more methodically. So yeah, playing the sneaking, back-stabbing type of character is very possible in "Fallout 3." In fact, there's a particular stealth tactic made infamous in the previous "Fallout" games, and we're really psyched to have that in "Fallout 3." I'll give you a hint- it involves pockets and explosives.

Ah, and there are a couple of new Perks (special abilities you choose when leveling up) I think stealth-loving players are going to really enjoy...

PTOM
: Given your experience with open-world game designs, what is the extra firepower of next-gen technology allowing you to do for gameplay, above and beyond the obvious graphical enhancements?

EP: Great question. I'll admit I've become much more of a graphics whore than I used to be, but I still take rich gameplay experiences and immersion over anisotropic filtering and specular mapping any day. So for me, it's all about using the tech to make the worlds more believable. Shiny graphics help with that, but so does full audio for every character, our Radiant AI system for a full range of character behaviors with full 24/7 schedules, and the ability to make worlds as large as they want. With today's tech, the little sandbox becomes an entire playground. For a game designer, that's a dream come true.

PTOM: How many creature designs did you produce for the bestiary? Any particularly dumb ideas that are worth recounting for comedic value?

EP: You know, honestly, it really wasn't like that. We had such a great roster of baddies to draw from already; the selection process was actually pretty smooth. So we've got lots of existing "Fallout" creatures, from the vicious Deathclaws to the brutish Supermutants. For those classics, our job is making sure we do them justice, making sure we bring them to life on next-gen platforms in ways that are consistent and respectful to the source material. And any time we've created a new character, we've been bound by the same principles. Does this fit into "Fallout?" Does this match the vibe of our unique world?</blockquote>Link: Fallout 3 Q&A transcription at Gamefaqs board.

Thanks scabble.
 
OK, a few points.

1. If the nuclear cars all blew up, why are the still there and why are you able to blow them up (again) ? Some weird resurrection spell going on ?

2. On the one hand he says that he prefers rich gameplay experience and immersion but he also says he has become more of a graphics whore then before. Isn't this, so called, immersion tied to graphics ? At least that's how it seems to me in this day and age. People seem to go for shiny graphics and call that immersive. Now i must admit that i never really got all that immersion stuff but still.
 
I wouldn't call the graphics in Fo3 (or Oblivion for that matter) particularely shiny, it was outdated when oblivius came out. Really, it looks like crap. Half Life 2 had above mediocre graphics when it came out, and I found it more satisfying then Oblivuis' graphics...The only shiny about their so called next-gen crap is the bloom shite.
 
Anyone else much prefer the game lead designer talking instead of the PR head? I do. But, then again, I find the guy semi-interesting, unlike Hines.
 
Nology5890 said:
Anyone else much prefer the game lead designer talking instead of the PR head? I do. But, then again, I find the guy semi-interesting, unlike Hines.
I concur. I kinda like Emil and expect that most of the good stuff will come from him or that guy with the nuclear haircut, whazhisname.
 
It almost looked satysfying ... now if i only could forget all the bs that was said and shown before :cry:
 
Nology5890 said:
Anyone else much prefer the game lead designer talking instead of the PR head? I do. But, then again, I find the guy semi-interesting, unlike Hines.

Definitely, Emil is a decent guy and a good designer, and I'm still happy he's the lead designer even if it doesn't seem to automatically steer the game in the Fallout direction.

TPGC fell for Pete's act (he really talks like he's a designer himself, SuA noticed that quite clearly at GDC (right SuA?)), but let's be honest, he's just PR.
 
Emil P. said:
"Fallout," as a franchise, is all about finding your way in an open-ended, post-apocalyptic world. There's good, there's evil, and there's everything in between. So for the player, it's all about doing what you want, how you want. There's always a greater good, a sense of nobility and selfless purpose that you can champion... if you want.
No, Emil, no. Fallout is not about what you said there.

Fallout is all about a PnP inspired cRPG set in a post-apocaliptic world. It's about a character's skill based game, without player's reflexes influencing it. It's about a game where dialogue is meaningful and has a true impact on its progress. It's about a game where character's inteligence affects dialogue choices, to the point of having a special selection of lines for low int chars. It's about doing what you want, how you want... if your character can, that is, if his skills allows you it.

Above all, Fallout is all about anything but a first-person shooter with statics and meaningless dialogues. And, btw, it also isn't about supermutant's fingers fitting into pre-war small weaponry, nor about supermutant's heads fitting into pre-war helmets...

Didn't you know all of this, Emil?... Get the previous games and take a look at them. You need it.

Emil P. said:
If you wander through the rubble and be a complete ass, well, you can do that, too!
:?... Having been already stated that the char's dad is good and that the char MUST love him, the fact that you can play an "evil" game brings me to this conclusion: you can't play as a char with mental retardness, but you can play as a char with mental disorders.
 
Wasteland Stories said:
??? He talking about radiation... Not FEV.

Yes, the more popular canon is that the giant creatures and ghouls were caused by radiation, not FEV. Apparently that's what they're sticking to.
 
Yes, the more popular canon is that the giant creatures and ghouls were caused by radiation, not FEV. Apparently that's what they're sticking to.
And ants too?
But I think, that FEV one of the secrets in Fallout 3 (with Enclave).
 
I'll give you a hint- it involves pockets and explosives.

Well there goes the game, I recall in FO2, I could tag stealth, steal, and traps, and unless a fluke occurred it would equate to a win. As long as I had an explosive and a person to explode, I would simply just blast my way through any intel checks, any hostile zones, it was a freaking cakewalk after a while, enclave was a joke because all I did was blow everyone up, set the bomb, and slip past horrigan and think nothing of it.
 
Actually like that they're having reverse explosive stealing in FO3. That was a Fallout gameplay wrinkle I always kinda liked, and is at least semi-plausible. Hopefully they won't let you super stimpak people to death though, as that I can't suspend enough disbelief over.

Wish places would stop calling the current consoles next gen though. It's well into current gen now. Instead of saying "How awesome will it be with THE SYSTEEEEEEEEMS OF TOMORROOOOOOOOOOOOW, TODAAAAAAAAAY" say "How awesome will it be with modern systems". Harumph.
 
Nology5890 said:
Anyone else much prefer the game lead designer talking instead of the PR head?
Yeah, he definitely seems able of coherent speech unlike two other guys I'm not naming. And, also unlike them, is a little familiar with the matter too!
 
Parannegha said:
Nology5890 said:
Anyone else much prefer the game lead designer talking instead of the PR head?
Yeah, he definitely seems able of coherent speech unlike two other guys I'm not naming. And, also unlike them, is a little familiar with the matter too!
I don't know. Last time I hear him he kept babling about 4 pixels high chairs and not rewarding twitch gameplay and crap like that... I prefer the PR guy. At least he's nice and doesn't know what he's talking about (not that the other one does, though).
 
Wasteland Stories said:
What? Someone in 2004 was better?
I'd say Far Cry was, but I don't think Half Life 2 looked just average. I think it looked pretty damn good for the time.
 
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