GameXtract, 48/50.<blockquote>I don’t know why people deem the V.A.T.S.’ (Vault-tec Assisted Targeted System) slow-mo camera silly or boring after a while, but sinking so much time into the game using both V.A.T.S. and real-time fighting, I can easily tell you, it will most certainly NOT get boring. The sound effects made during V.A.T.S. are ridiculously satisfying, the squishes and groans of enemies will most certainly give you a smiley face.
The only thing I notice that returns from Oblivion is the great talking system, fast traveling and the menu is familiar from Oblivion’s Journal. That’s it.</blockquote>About.com XBox Games, 4.5/5.<blockquote>It also brings up the question of why the heck can’t we just climb over the rubble? You can climb ¾ of the way up the side of a building before the game stops you. I know if I was trying to survive I’d be climbing over stuff rather than going through creepy tunnels.</blockquote>Part Time Gamer.<blockquote>Fallout's setting, post-nuclear Washington D.C., is unlike any game I've ever played. Gears of War had a war time, massive destruction type of feel to it, but Fallout's distraught landscapes have you feeling desperate to find your father, or whatever your current mission is, especially when you can see for miles and not see any refuge. The city is dirty and broken. You constantly wonder if the next life sign you run across will be friendly or not. You want to keep moving. You want to listen to what characters have to tell you.</blockquote>Atomic MPG online impressions.<blockquote>Unlike Oblivion, which matched the power of NPCs and monsters to your own level no matter what order you explore the world, F3 makes sure you know just how nasty everything else is, including the environment itself. Your rad meter constantly pings off the scale, and if untreated radiation sickness is just around the corner. Enemies can cripple your limbs, slowing you down until you can rest or heal, and if you get ambushed by tougher opponents, simply running away is often more dangerous than standing and fighting, simply because it’s so easy to blunder into ever tougher enemies in your blind headlong flight.</blockquote>Consolenauts, 4.5/5.<blockquote>There are a lot of us out there that like open-world games like this. You know who you are and you likely already bought it as this review was posted a few days after release. But for those that don’t have it yet and happen to love Grand Theft Auto or The Elder Scrolls games then you really REALLY should play Fallout 3. It’s just as open as you’d expect from Oblivion, minus that ending being the real end. Fallout 3 also sports 200 endings, which are animated sequences that play based off the choices you made in the game.</blockquote>
The only thing I notice that returns from Oblivion is the great talking system, fast traveling and the menu is familiar from Oblivion’s Journal. That’s it.</blockquote>About.com XBox Games, 4.5/5.<blockquote>It also brings up the question of why the heck can’t we just climb over the rubble? You can climb ¾ of the way up the side of a building before the game stops you. I know if I was trying to survive I’d be climbing over stuff rather than going through creepy tunnels.</blockquote>Part Time Gamer.<blockquote>Fallout's setting, post-nuclear Washington D.C., is unlike any game I've ever played. Gears of War had a war time, massive destruction type of feel to it, but Fallout's distraught landscapes have you feeling desperate to find your father, or whatever your current mission is, especially when you can see for miles and not see any refuge. The city is dirty and broken. You constantly wonder if the next life sign you run across will be friendly or not. You want to keep moving. You want to listen to what characters have to tell you.</blockquote>Atomic MPG online impressions.<blockquote>Unlike Oblivion, which matched the power of NPCs and monsters to your own level no matter what order you explore the world, F3 makes sure you know just how nasty everything else is, including the environment itself. Your rad meter constantly pings off the scale, and if untreated radiation sickness is just around the corner. Enemies can cripple your limbs, slowing you down until you can rest or heal, and if you get ambushed by tougher opponents, simply running away is often more dangerous than standing and fighting, simply because it’s so easy to blunder into ever tougher enemies in your blind headlong flight.</blockquote>Consolenauts, 4.5/5.<blockquote>There are a lot of us out there that like open-world games like this. You know who you are and you likely already bought it as this review was posted a few days after release. But for those that don’t have it yet and happen to love Grand Theft Auto or The Elder Scrolls games then you really REALLY should play Fallout 3. It’s just as open as you’d expect from Oblivion, minus that ending being the real end. Fallout 3 also sports 200 endings, which are animated sequences that play based off the choices you made in the game.</blockquote>