Fallout 3 reviews round-up #48

Per

Vault Consort
Staff member
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This time we kick off with a trio of Swedish reviews with the same score.

PS3bloggen.se, 9/10.<blockquote>That's also something I should maybe clarify further, that this is a completely stand-alone game and always should be regarded as one. Even though it happens to be the third game in the series it is not a sequel.

The only thing that really remains of the world in the previous games is S.P.E.C.I.A.L., which controls you and the progress of the game.

If you compare it to the originals it doesn't even come close to the wonderful gaming mode while it naturally destroys them with modern sound and graphics, and I wouldn't be surprised if this actually becomes Game of the Year. On the other hand it didn't turn out how many expected after 10 years of development.</blockquote>Pixelplayer.se, 9/10.<blockquote>Fallout 3 in all its aspects is a really good game, you could easily spend 40 hours in the game just exploring without touching the main quest, it's that kind of freedom that makes the experience so darn good. Earlier games in the series have been 2D turn-based RPGs but now the series has entered the three-dimensional world and I must say, I think they've managed really well to capture the feel of earlier games and take the series into the future in a way that satisifies old as well as new players of the series.</blockquote>Gameplayer.se, 9/10.<blockquote>With Fallout 3, then, Bethesda Softworks has managed to create one of the best role-playing games on the market and shown that you can pursue a very linear story in a free world without having the player feel they either lose the plot or get too boxed in. A game for the curious as well as the converted, but nothing for Luddites.</blockquote>Totally360, 9/10.<blockquote>Fallout 3 is a triumph in almost every sense. Despite some of its flaws it is a fantastic journey that everyone must experience.</blockquote>PS3Zine, 80%.<blockquote>It offers more dialogue options than Oblivion, making conversations more interesting, but the game opts for the rather static, awkward talk mechanic, which ensures that the chat lacks the dramatic kick necessary to make you care for the characters. You'll more likely take to canine pal Dogmeat - assuming you find him, which is by no means certain - though he's more awkward to interact with than your four-legged friend in Fable II, and his tendency to disobey instructions can get you and him in trouble.

Perhaps our expectations were too high, but whichever way you cut it, this is a slight disappointment. That it still manages to entertain and enthral for the most part is testament to how much Bethesda has got right.</blockquote>Gamer Limit.<blockquote>I’ve only gotten about 7-8 hours into game, and it has already been proving itself to be one of the finest and unique experiences of my gaming life. And that’s with me barely scratching the surface of the game.

Without giving too much away, one of my friends elected to destroy the town, and did exactly that. Now, for the rest of his play-through, Megaton doesn’t exist, and he never has access to any of the shops, people, and side quests that the town has to offer. That’s just a small sample of how dynamic Fallout 3 is.</blockquote>TrueGameHeadz, 3.5/5.<blockquote>Just to be clear, in case the subtlety didn’t work: “Fallout 3” has some atrocious writing; a key element that is essential in an RPG. Sometimes the story is the only reason, we tolerate poor game play mechanics (ex: the “Final Fantasy” series). “FO3” fails to meet these standards through its’ numerous plot holes, forced dialog lines, and easily forgettable characters.

The strange thing about “Fallout 3” is, despite its numerous flaws, it is still a fairly decent game.</blockquote>RewiredMind, 4.5/5.<blockquote>Fallout 3 seems to be something missing though. Whether it’s the surrealism of the entire story and the things you have to do whilst embarking on your quests or whether there doesn’t actually seem to be much of a purpose behind the whole game, I’m not sure.

Without a set way of going about finishing the game, you’re really free to go where you want and do what you please, however you can think of doing it, and that will really give each player a slightly different experience. If you like a bit of blood, some gunplay and an RPG, why not give it a go?</blockquote>
 
Per said:
Without giving too much away, one of my friends elected to destroy the town, and did exactly that. Now, for the rest of his play-through, Megaton doesn’t exist, and he never has access to any of the shops, people, and side quests that the town has to offer. That’s just a small sample of how dynamic Fallout 3 is.

Lol! How about giving us just once a different example of the dynamic world? Or is Megaton maybe the only one?
 
PS3bloggen.se, 9/10.

That's also something I should maybe clarify further, that this is a completely stand-alone game and always should be regarded as one. Even though it happens to be the third game in the series it is not a sequel.

The only thing that really remains of the world in the previous games is S.P.E.C.I.A.L., which controls you and the progress of the game.

If you compare it to the originals it doesn't even come close to the wonderful gaming mode while it naturally destroys them with modern sound and graphics, and I wouldn't be surprised if this actually becomes Game of the Year. On the other hand it didn't turn out how many expected after 10 years of development.

And yet they give it 9/10, Surreal!
 
They call it a game of the year candidate and you're surprised they give it a 9/10. How do you figure that?
 
Mentats said:
And yet they give it 9/10, Surreal!

Actually, there is something of an ambiguity in the original text. It could be read to mean that it's the gameplay of Fallout 3 that's wonderful, but different from the other games. You'd have to assume the text is badly written, but arguably it makes more sense that way.
 
star said:
Per said:
Without giving too much away, one of my friends elected to destroy the town, and did exactly that. Now, for the rest of his play-through, Megaton doesn’t exist, and he never has access to any of the shops, people, and side quests that the town has to offer. That’s just a small sample of how dynamic Fallout 3 is.

Lol! How about giving us just once a different example of the dynamic world? Or is Megaton maybe the only one?

It's funny, because although this sounds like "epic" choice and consequence on the surface, it is one of th easiest to do programmatically.

Killing NPCs is easy. Try affecting their future instead. Now that's hard. It's 25 times harder, to be exact.
 
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