Fallout 3's 2nd DLC was available for hands-on at D.I.C.E., so expect a few previews. First, GameSpy (thanks Ausir).<blockquote>Sure enough, I was immediately greeted by a gang of slavers who beat me down, took all of my possessions, and turned me into a slave. But hey, at least I was in, right? Thankfully, a kind woman named Midea was there to help me, and told me that she would be able to help me get what I needed. Alas, that meant "working" for the slavers, collecting steel ingots for their foundry. Apparently the ingots were just lying around for the taking, but I had to journey out into a particularly dangerous area to get them. This area was infested with trogs, a new type of humanoid enemy that is fast, ferocious, and attacks in groups.</blockquote>And the Escapist.<blockquote>You see, The Pitt is inhabited by Slavers, led by Ashur, and their slaves. True to the Pittsburgh we all know and love, the business of the Slavers is ... anyone? Anyone? Yep, working with steel. So there are slaves wandering about, heads down, trying to look busy to keep from attracting the attention of their masters. These Slavers wander around - wearing fancy new raider outfits, mind you - with weapons, ready to enforce the rule: Work, or die. The slaves are busy obeying that One Rule, carrying back-breaking loads of steel or cutting large I-beams with AutoAxes (New Weapon Alert!), or large chainsaw-like items with a large rotating saw blade on the end.
That one finds himself in the grimy Pitt after completing the shipped title, feels, well, a bit ... unholy. But Hines explains to me you just jump into a save game from before you finish - perhaps even the handy autosave before the ending? - and you're in business. You'll receive a message and an update in your Pip Boy for a quest to help Wernher, and you are off to the lovely and exciting destination of The Pitt. </blockquote>And finally, a press release'd description + screenshots.<blockquote>The Pitt opens with a desperate radio message, and a meeting with its sender, an escaped slave named Wernher. Wernher claims that the leader of "The Pitt" has created a cure for mutations... and he needs you to go in and retrieve it. From there, the player can proceed in a number of ways, in true Fallout 3 style. Do you fight your way in, or disguise yourself as a slave? Ally with the slaves, or join their Raider overlords? The Pitt is very morally ambiguous - there's no real right or wrong, just choices to be made, sides to be chosen, and a mystery that could send shockwaves throughout the entire Wasteland.
Key Features:
* Explore an entire new area - the post-apocalyptic ruins of Pittsburgh, Pennsylvania, known as The Pitt!
* Find and use new weaponry, such as the AutoAxe, a new melee weapon with a powerful, serrated rotary blade hungry for flesh.
* Discover new side quests and subtle plot elements and determine your path in this place where nothing is "right" or "wrong."
* Exclusive new perks and achievements!</blockquote><center>
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That one finds himself in the grimy Pitt after completing the shipped title, feels, well, a bit ... unholy. But Hines explains to me you just jump into a save game from before you finish - perhaps even the handy autosave before the ending? - and you're in business. You'll receive a message and an update in your Pip Boy for a quest to help Wernher, and you are off to the lovely and exciting destination of The Pitt. </blockquote>And finally, a press release'd description + screenshots.<blockquote>The Pitt opens with a desperate radio message, and a meeting with its sender, an escaped slave named Wernher. Wernher claims that the leader of "The Pitt" has created a cure for mutations... and he needs you to go in and retrieve it. From there, the player can proceed in a number of ways, in true Fallout 3 style. Do you fight your way in, or disguise yourself as a slave? Ally with the slaves, or join their Raider overlords? The Pitt is very morally ambiguous - there's no real right or wrong, just choices to be made, sides to be chosen, and a mystery that could send shockwaves throughout the entire Wasteland.
Key Features:
* Explore an entire new area - the post-apocalyptic ruins of Pittsburgh, Pennsylvania, known as The Pitt!
* Find and use new weaponry, such as the AutoAxe, a new melee weapon with a powerful, serrated rotary blade hungry for flesh.
* Discover new side quests and subtle plot elements and determine your path in this place where nothing is "right" or "wrong."
* Exclusive new perks and achievements!</blockquote><center>