Fallout 3 The Pitt Previews

Brother None

This ghoul has seen it all
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Fallout 3's 2nd DLC was available for hands-on at D.I.C.E., so expect a few previews. First, GameSpy (thanks Ausir).<blockquote>Sure enough, I was immediately greeted by a gang of slavers who beat me down, took all of my possessions, and turned me into a slave. But hey, at least I was in, right? Thankfully, a kind woman named Midea was there to help me, and told me that she would be able to help me get what I needed. Alas, that meant "working" for the slavers, collecting steel ingots for their foundry. Apparently the ingots were just lying around for the taking, but I had to journey out into a particularly dangerous area to get them. This area was infested with trogs, a new type of humanoid enemy that is fast, ferocious, and attacks in groups.</blockquote>And the Escapist.<blockquote>You see, The Pitt is inhabited by Slavers, led by Ashur, and their slaves. True to the Pittsburgh we all know and love, the business of the Slavers is ... anyone? Anyone? Yep, working with steel. So there are slaves wandering about, heads down, trying to look busy to keep from attracting the attention of their masters. These Slavers wander around - wearing fancy new raider outfits, mind you - with weapons, ready to enforce the rule: Work, or die. The slaves are busy obeying that One Rule, carrying back-breaking loads of steel or cutting large I-beams with AutoAxes (New Weapon Alert!), or large chainsaw-like items with a large rotating saw blade on the end.

That one finds himself in the grimy Pitt after completing the shipped title, feels, well, a bit ... unholy. But Hines explains to me you just jump into a save game from before you finish - perhaps even the handy autosave before the ending? - and you're in business. You'll receive a message and an update in your Pip Boy for a quest to help Wernher, and you are off to the lovely and exciting destination of The Pitt. </blockquote>And finally, a press release'd description + screenshots.<blockquote>The Pitt opens with a desperate radio message, and a meeting with its sender, an escaped slave named Wernher. Wernher claims that the leader of "The Pitt" has created a cure for mutations... and he needs you to go in and retrieve it. From there, the player can proceed in a number of ways, in true Fallout 3 style. Do you fight your way in, or disguise yourself as a slave? Ally with the slaves, or join their Raider overlords? The Pitt is very morally ambiguous - there's no real right or wrong, just choices to be made, sides to be chosen, and a mystery that could send shockwaves throughout the entire Wasteland.

Key Features:

* Explore an entire new area - the post-apocalyptic ruins of Pittsburgh, Pennsylvania, known as The Pitt!
* Find and use new weaponry, such as the AutoAxe, a new melee weapon with a powerful, serrated rotary blade hungry for flesh.
* Discover new side quests and subtle plot elements and determine your path in this place where nothing is "right" or "wrong."
* Exclusive new perks and achievements!</blockquote><center> </center>
 
I get a 404 from your link to the Escapist.

This area was infested with trogs, a new type of humanoid enemy that is fast, ferocious, and attacks in groups.

While the trogs were quick and deadly, I was able to make short work of them with the auto axe, switching to my pistol whenever I ran into a random human enemy.

I guess this rules out any non-combat interaction with the trogs.
 
Ausir said:
I get a 404 from your link to the Escapist.

Fix'd. They changed the URL between me posting it and you clicking on it. Awezors.

PS: also, while I was fixing that URL, which I was already doing without having seen your reply, I actually thought to myself "Ausir probably already replied to point out the link's broken". And sure enough. You're a sick man, A.
 
Ausir said:
I guess this rules out any non-combat interaction with the trogs.

I would bet on it. Or lets say, I would be really surprised if this is not the case.

Besides this, The Pitt sounds better than the Operation: Anchorage stuff.
 
Well, given that the trogs are actually descended from ones captured by slavers in Rockopolis, I was hoping for some interaction. Then again, the events at Rockopolis probably made them hostile against all surface-dwellers.
 
Alas, that meant "working" for the slavers, collecting steel ingots for their foundry.

oh great, a fetch quest! more of what i wanted!

i really wanna take a guess and say that morally ambiguous just means you won't gain/lose karma during the mission. that, or they'll somehow make the slavers the good guys, and the slaves the bad guys.

also, i love that they used the same melee animation for the Auto-Axe, even though there's quite clearly a much safer handle to hold on to.
 
Yes, the Auto-Axe use the standard melee weapons animation. I think the blade will just rotate like the barrels from the Minigun.
 
i really wanna take a guess and say that morally ambiguous just means you won't gain/lose karma during the mission. that, or they'll somehow make the slavers the good guys, and the slaves the bad guys.

Didn't "morally ambiguous" mean "there's a good guy way and a bad guy way instead of just one" in Bethspeak?

I'm pretty sure they called The Power of the Atom a morally ambiguous quest too.
 
led by Ashur
Did anyone else think of 'Ausir'?

That guy looks like he is one tiny slip away from chopping off his hand in the autoaxe photo.

Fallout 3 was brown, OA was blue, Pitt is yellowy orange.

Shame about the trogs, another interesting creature dehumanized (hehe) into a simple kill-me zombie.
 
Still though... despite the bit about the trogs, this looks like it may actually add something to the game worth playing.
 
Well at least it looks mighty purty. Loving the mining suit... thingy and the cityscape looks interesting.

Good to know what the slaves in the rest of the game were actually being sold to.

Wasn't expecting much on the moral choices being deep because Beth can't seem to get past the kiddy pool of moral choices and still flounder without water wings.

Still no clue or definition of mutation.
 
Re: Fallout 3 The Pitt - Previews

You'd think they'd find a more interesting way to present the DLC than with a message in your PipBoy.
 
Thoughts go back to the Shivering Isles DLC, when you exit the sewers, a message just pops up that says "Go to this cool thing it'll be awesome!"

Ridiculous.
 
Another disappointing addition to a disappointing game. More graphics over content; I'm not talking about new weapons and armors. And exactly how does one get from the D.C. area to Pittsburgh? It doesn't seem to be explained at all in these reviews. Though they are full of the normal journalistic fluff I expect from such websites.
 
This game would be better, if they made it with The Pitt and few other cities (like NYC for example) around the east coast. Realising that today is still not so easy to do all of this in FPP, they should go with iso view IMO.

Now, people need to pay like over 100 bucks for all 3 upcoming DLC's, and still not getting everything that previous Fallout sequals provided.
 
So, errh... So if I understood this right, they produce large enough quantities of steel to need a host of slaves to keep up with demand. Then begs the question, who in blazes are they selling it to? Or is there something from Van Buren that explains the need for steel in such large quantities? Or is it just Bethesda not thinking things through again?

Oh, and facepalm on:
"There are definitely things that people said, 'Oh, it would've been cool to do this!' or 'We need more of that, it's awesome!' That's The Pitt."

Pete Hines
 
Westbend said:
Then begs the question, who in blazes are they selling it to? Or is there something from Van Buren that explains the need for steel in such large quantities? Or is it just Bethesda not thinking things through again?
Don't you dare violate the sanctity of our immershun with this kind of talk.

It's cool, what more justification need there be?
 
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