Mr. Chris Avellone (MCA) posted some of his thoughts on Fallout and what he'd like to see in a future Fallout title:<blockquote>I think there are many things that make Fallout what it is:
The SPECIAL system.
The choices in solving quests.
The non-linearity.
The ambiance.
Hard moral choices.
Role-playing, including stupid dialogue and Karma-based responses.
A world where locations have rational explanations and reasons for being, as well as economic reasons for how they have survived.
...among others. There are some things I think were done poorly in FO2, and they are:
Easter eggs.
Too many jokes, which only undermines the plot.
Lack of a satisfying finale.
Lack of choice in finale.
Not enough choice in some areas.
Real-world weapons.
Super Technology.
Too much sex. I don't think you need an excess of prostitutes to make a game serious and gritty.
The presence of aliens and the supernatural. While I can support the presence of aliens in a Fallout 50's ambiance, I think they distract from the human-centric themes in the game.
There are some things I would want to bring from Planescape, however:
- A strong central theme or multiple ones, preferably sparked by your character.
- Deep NPC relationships that are not about romance.
- Richer NPCs whose lives you can affect dramatically.
- Get XP rewards for exploration, learning things, teaching things, and not just killing.
- Even more importance and focus on the central character; rather than seeking a water chip or a GECK, I'd rather the player tell me what he's looking for as a character, then have the game react accordingly.
I would prefer a Fallout that takes a step back from the world in FO2, in a frontier-like area, more in keeping with FO1. I would also like to see certain civilizations' advancement reversed dramatically and violently, as well as perhaps do some general clean-up on the world.
My 2 cents - hypothetically speaking</blockquote>Sounds like MCA got it going on, read more about it here
The SPECIAL system.
The choices in solving quests.
The non-linearity.
The ambiance.
Hard moral choices.
Role-playing, including stupid dialogue and Karma-based responses.
A world where locations have rational explanations and reasons for being, as well as economic reasons for how they have survived.
...among others. There are some things I think were done poorly in FO2, and they are:
Easter eggs.
Too many jokes, which only undermines the plot.
Lack of a satisfying finale.
Lack of choice in finale.
Not enough choice in some areas.
Real-world weapons.
Super Technology.
Too much sex. I don't think you need an excess of prostitutes to make a game serious and gritty.
The presence of aliens and the supernatural. While I can support the presence of aliens in a Fallout 50's ambiance, I think they distract from the human-centric themes in the game.
There are some things I would want to bring from Planescape, however:
- A strong central theme or multiple ones, preferably sparked by your character.
- Deep NPC relationships that are not about romance.
- Richer NPCs whose lives you can affect dramatically.
- Get XP rewards for exploration, learning things, teaching things, and not just killing.
- Even more importance and focus on the central character; rather than seeking a water chip or a GECK, I'd rather the player tell me what he's looking for as a character, then have the game react accordingly.
I would prefer a Fallout that takes a step back from the world in FO2, in a frontier-like area, more in keeping with FO1. I would also like to see certain civilizations' advancement reversed dramatically and violently, as well as perhaps do some general clean-up on the world.
My 2 cents - hypothetically speaking</blockquote>Sounds like MCA got it going on, read more about it here