With a bit of a delay on our side, here's Fallout TC mod BG&E's update for the month, bringing a mix of awesomeness and bad news.<blockquote>Dear readers, fans and mutants,
BGE is gradually becoming an evergreen, as it's almost certainly not going to be released in 2009. The depth, originality and the amount of dialogs, pushed ahead at the very beginning by some jerk - let us call him me - straight away made this a long track to run, and until all these things are worked out and I'm satisfied, it most certainly won't be released. And just by the way, if you're interested in financing a capable and motivated team, definitely let me know.
Since you're probably disappointed we've decided to traditionally (i.e. the easy way out) compensate by presenting some of our work. This time it's not necessarily something we're working on right now, but I guess that doesn't really matter:
Screenshots

Artworks


Since the last update two new artists have joined us externally - draftsman MICHAL a.k.a. REVIVAL (Deviant Art/Human Art portfolio), and X'IL, who is helping with editing and creating animations of various creatures. On the other hand modeler RAMSES IV has left the team (we thank him for all the new game items).
We're still eager to find more and more handy artists, particularly animators and for the future purposes also volunteers able to work with cut-scenes. However all BGE's hiccups are nothing compared to the biggest, and by now traditional, problem, which is a lack of Czech and Slovakian programmers, who we are very willing to train. We do have four programmers working busily but unless we at least double this number and all these cries for help of mine won't be answered, we'll be seing updates beginning just like this one for quite some time. And then we'll start seeing BGE being used in lame geeky jokes in the same way as Duke Nukem Forever.
Oh well, see you under the Christmas tree.</blockquote>
BGE is gradually becoming an evergreen, as it's almost certainly not going to be released in 2009. The depth, originality and the amount of dialogs, pushed ahead at the very beginning by some jerk - let us call him me - straight away made this a long track to run, and until all these things are worked out and I'm satisfied, it most certainly won't be released. And just by the way, if you're interested in financing a capable and motivated team, definitely let me know.

Since you're probably disappointed we've decided to traditionally (i.e. the easy way out) compensate by presenting some of our work. This time it's not necessarily something we're working on right now, but I guess that doesn't really matter:
Screenshots
Artworks
Since the last update two new artists have joined us externally - draftsman MICHAL a.k.a. REVIVAL (Deviant Art/Human Art portfolio), and X'IL, who is helping with editing and creating animations of various creatures. On the other hand modeler RAMSES IV has left the team (we thank him for all the new game items).
We're still eager to find more and more handy artists, particularly animators and for the future purposes also volunteers able to work with cut-scenes. However all BGE's hiccups are nothing compared to the biggest, and by now traditional, problem, which is a lack of Czech and Slovakian programmers, who we are very willing to train. We do have four programmers working busily but unless we at least double this number and all these cries for help of mine won't be answered, we'll be seing updates beginning just like this one for quite some time. And then we'll start seeing BGE being used in lame geeky jokes in the same way as Duke Nukem Forever.
Oh well, see you under the Christmas tree.</blockquote>