Fallout: Between Good & Evil update; call for programmer

Sander

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Fallout: Between Good & Evil has released several images:<blockquote>

</blockquote>In addition to this, they're also requesting some help with the mod, as they're short on programmers.<blockquote>By now it’s probably obvious that we don’t update you very frequently. In this field it’s common to say that this is because we put all of our time into the actual game instead. Unfortunately, this is not the case. The productivity of many team members goes from bad to worse, which is why we’re still looking for fresh new faces (you know where to look for details), who can deal with a regular work supply. This particularly concerns programmers (as always!), but you can basically do anything as long as you put effort in.</blockquote>
 
Ok why isn't anyone commenting on this? These shots are awesome! And I'm sure everyone really hopes they get this done so we can enjoy all the work that went into it. Looks amazing!
 
Looking good as per usual. I hope you manage to acquire a new scriptor, but those guys are hard to find.
 
I’m very much looking forward to playing this mod, is there any idea as to when it will be released.
 
While 97.34667% percent of mods fails on content and visual quality due to amateurism of their creators (don't get me wrong, they do look nice, but usually not professional like commercial titles) and enjoy the blessing of tons of scripting code and features done by quick hands of (usually) a mod leader or team code monkey(s), the BGE mod is a lonely, with a precision of the Wattz 2000 Sniper Rifle separated and isolated example of the unique contrast to those.

Drowning oneself in such a beautiful visual and mapping content, yet looking for a straw of code...
 
Dude101 said:
Looking good as per usual. I hope you manage to acquire a new scriptor, but those guys are hard to find.
It's not as fucked up as it looks outwards. As you might probably know from my correspondence with CP, your beloved Führer. 8-)
lisac2k said:
While 97.34667% percent of mods fails on content and visual quality due to amateurism of their creators (don't get me wrong, they do look nice, but usually not professional like commercial titles) and enjoy the blessing of tons of scripting code and features done by quick hands of (usually) a mod leader or team code monkey(s), the BGE mod is a lonely, with a precision of the Wattz 2000 Sniper Rifle separated and isolated example of the unique contrast to those.

Drowning oneself in such a beautiful visual and mapping content, yet looking for a straw of code...
If I decpihered this right, this is possibly the queerest compliment that our ears ever heard. :dance:

Seriously, this whole project is only for the patient ones. Not furiously developed, but nod dead, or fucking-close-to-death as well.
 
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