laggerific
First time out of the vault

As much as I love reading Roshambo's rants on what is the pure RPG essence captured within Fallout 1/2, I was wondering if there was a distillation of his thoughts on the topic...
I love fallout, and I haven't been able to play an RPG since its release that hasn't made me think I would rather be playing Fallout.
what is it about fallout, in a nutshell, that makes fallout and other RPGs of a similar ilk so enduring? Also, can anyone list CRPGs that they feel are on the same level or at least aspire to achieve the level of awesomeness found in fallout?
I would like to hear about the latter, as I have recently been playing Oblivion (in the hopes of seeing that the new owners of Fallout might have taken the steps necessary to prove they are up for the task...so far, not.) and it made me reinstall Ultima 7 (through exult), Fallout and Fallout 2, which I will prolly all finish again before I come close to completing Oblivion. Oblivion does combat well (and as a huge fan of UW that's great to see) but it is missing pretty much all of the depth that I look for in a quality CRPG.
So first point, my distillation:
-NPC interaction feels meaningful. Conversation trees truly based on user stats. Truly interactive conversations.
-a living gameworld. prostitutes and drug dealers, lowlifes and the occassional hero.
-multiple paths per quest
-that smiling avatar that illustrates everything (okay, this is fallout specific, but there is something about that guy that makes me want to play fallout forever).
-well written and dynamic story, a world that feels lived in and shaped to events that transpire as the game goes on. (what is with the obsession to have megasuperphysics that deforms the world in realtime and not have a CRPG in which one really affects their surroundings as they go).
-unique ways to use your various skills (science is awesome). I feel like TES just gives you skills for the sake of having skills and alot of that "game" comes from making use of them in fairly banal way. In fact, it really just feels like a single player MMORPG.
-interactions with the world. I want to be able to pick up a bucket of blood and dump it on a party member. Or a bucket of water, if that is your thing. I want a world that allows those sort of, what if...interactions with the world.
CRPGs that aspire to Fallout greatness (regardless of whether it was before or after):
-Ultima 6/7 (maybe serpent Isle, but the conclusion to that trilogy left me feeling empty and it seems to have started with SI, but maybe I'll try it out again once I beat 7 again).
-Planescape: Torment (I hate the infinity engine, but this is the finest use of it ever).
-I would love anyones additions to this list.
I apologize if this feels like it is focused on Oblivion...its just riled me up...while it is an improvement over Morrowind, it still feels as lifeless as petri dish full of penicilin. I hope that the distilled list can be used when people try to whip out how their latest CrapRPG is the best thing since sliced bread (well...can you do this, that or the other?)
I love fallout, and I haven't been able to play an RPG since its release that hasn't made me think I would rather be playing Fallout.
what is it about fallout, in a nutshell, that makes fallout and other RPGs of a similar ilk so enduring? Also, can anyone list CRPGs that they feel are on the same level or at least aspire to achieve the level of awesomeness found in fallout?
I would like to hear about the latter, as I have recently been playing Oblivion (in the hopes of seeing that the new owners of Fallout might have taken the steps necessary to prove they are up for the task...so far, not.) and it made me reinstall Ultima 7 (through exult), Fallout and Fallout 2, which I will prolly all finish again before I come close to completing Oblivion. Oblivion does combat well (and as a huge fan of UW that's great to see) but it is missing pretty much all of the depth that I look for in a quality CRPG.
So first point, my distillation:
-NPC interaction feels meaningful. Conversation trees truly based on user stats. Truly interactive conversations.
-a living gameworld. prostitutes and drug dealers, lowlifes and the occassional hero.
-multiple paths per quest
-that smiling avatar that illustrates everything (okay, this is fallout specific, but there is something about that guy that makes me want to play fallout forever).
-well written and dynamic story, a world that feels lived in and shaped to events that transpire as the game goes on. (what is with the obsession to have megasuperphysics that deforms the world in realtime and not have a CRPG in which one really affects their surroundings as they go).
-unique ways to use your various skills (science is awesome). I feel like TES just gives you skills for the sake of having skills and alot of that "game" comes from making use of them in fairly banal way. In fact, it really just feels like a single player MMORPG.
-interactions with the world. I want to be able to pick up a bucket of blood and dump it on a party member. Or a bucket of water, if that is your thing. I want a world that allows those sort of, what if...interactions with the world.
CRPGs that aspire to Fallout greatness (regardless of whether it was before or after):
-Ultima 6/7 (maybe serpent Isle, but the conclusion to that trilogy left me feeling empty and it seems to have started with SI, but maybe I'll try it out again once I beat 7 again).
-Planescape: Torment (I hate the infinity engine, but this is the finest use of it ever).
-I would love anyones additions to this list.
I apologize if this feels like it is focused on Oblivion...its just riled me up...while it is an improvement over Morrowind, it still feels as lifeless as petri dish full of penicilin. I hope that the distilled list can be used when people try to whip out how their latest CrapRPG is the best thing since sliced bread (well...can you do this, that or the other?)