Fallout et tu 1.12 released!

The_Proletarian

Sonny, I Watched the Vault Bein' Built!
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Lexx has released version 1.12 of Fallout et tu, the mod that let's you play Fallout 1 in Fallout 2's engine. For more info go to this thread.

Here's what Lexx has to say about the update:
Didn't want to sit on those fixes for too long and decided to do an early release instead of waiting much longer.
  • Added: Party members leveling up can now be disabled in the fo1_settings.ini file.
  • Fixed: Killing raiders in random encounter maps would increase the raiders town reputation (since town reputation is not a thing in original Fo1, it had no influence on gameplay).
  • Fixed: Merchant caravan cars in encounters could randomly overlap. Added a minimum spawn distance from each other.
  • Fixed: Operations to increase SPECIAL attributes at the Brotherhood of Steel would advance too much time.
  • Fixed: Peasants in coast and Shady Sands encounter could potentially spawn with wrong AI package.
  • Tweaked: Added another fail-safe for the locked Garret fridge in Necropolis.
  • Tweaked: Added fail-safe to Harold and Beth dialog to not accidentally reset the Hub Deathclaw status after the player already killed it before in a random encounter.
  • Tweaked: Changed ProcessorIdle to 1 in the ddraw.ini file by default, for better compatibility with modern hardware out of the box.
 
Good day.
Found many problems in random encounters.
1. SLOT02 Traveler does nothing when attacked by praying mantises.
2. SLOT03 You can't talk to a peasant. At least he would give you some pop-up messages.
3. SLOT04 Centaur doesn't attack.
4. SLOT05, SLOT20 Raiders won and don't attack the merchant and player.
5. SLOT06 Coyotes don't attack.
6. SLOT12 Raider does nothing when attacked by radscarpions.
7. No save
Meet a pack of rats and a scorpion, rats didn't do anything.
8. Not always, but sometimes radscorpions and mole rats meet and rats don't do anything, but sometimes they fight each other normally.


Also killed the inhabitants of Shady Sands, and Agata did not become hostile.
 

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