
Check out our ModDb: http://www.moddb.com/mods/fallout-3-project-brazil
And follow us on facebook for daily updates: http://www.facebook.com/FalloutProjectBrazil
And some other information on Fallout New Vegas Nexus: http://newvegas.nexusmods.com/mods/45138
WE'RE PLANNING TO RELEASE OUR GAME'S FIRST INSTALLMENT OF THREE IN DECEMBER 2012, or JANUARY 2013-ISH. MERRY END OF THE WORLD!

Installment plan:
I. Vault 18, Prequel & Chapter 1
II. San Bernardino Valley, Chapter 2 & Chapter 3
III. Los Angeles, Chapter 4 & The Multiple Endings
This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles.
Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.
The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.
Fallout: Project Brazil requires no DLC or additional downloads.
Just Fallout:NV, right out of the box.
[The game is still in mid DEVELOPMENT PHASE - our WIP cloud source file is available exclusively on our team's Dropbox. If you want to play it, you need to register as a team member, and help us make the game.]
If you would like to join our development team, we are currently in the market for: 1, Navmeshing, 2, Quest & Event Scripting, 3, Cluttering, 4, Editing Sound Files. I could use a few unique weapons and armours, but those aren't as important.

If we don't get those people, I will get them done by myself, it will just take RickerHK & I some extra work to accomplish all this alone.
We also have a Pay-Pal for those who would like to support us that way.
You can contact us :
On Our Facebook: https://www.facebook.com/FalloutProjectBrazil
Our modDB: http://www.moddb.com/mods/fallout-3-project-brazil
As well as at Fallout 3 Project Brazil @ gmail. co m