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The second and last part of GameBanshee's post-mortem with Chris Avellone has been put online, this time focusing mostly on the last story-based DLC, Lonesome Road, and the J.E. Sawyer-led Honest Hearts, with plenty of interesting behind-the-scenes stuff for both. Here's a snip:<blockquote>From what we understand, you headed up all of the story-based DLC except for Honest Hearts, which fell under the watchful eye of J.E. Sawyer. Did the two of you work together to ensure that the add-ons meshed well, or was J.E. given free reign when working on the DLC? And because Joshua Graham originated in Van Buren (which J.E. was lead designer on), would you say that he's different in any measurable ways from the antagonists in the other DLC?
There's a different approach, and it depends on the stage of Van Buren you mean (Josh and I were lead designers on VB at different times). Originally, there was a character called the Burned Man (and Caesar's Legion) in both versions of VB. As far as the Burned Man goes, he was pretty messed up, and I think my version was more brutal than Josh's (not saying that's bad, but the Burned Man in VB1 carried a lot of baggage for a companion character, as indicated on the Vault wiki).
I’ve never taken them except from Fallout (again, because that pen and paper game was designed for the computer game)… but even then, in terms of groups and factions, Caesar’s Legion, the Hanged Man/Burned Man, and more, just went on to be taken by others and re-interpreted in different ways as the years went on. They’ve mutated over time, and they’re not anything like they were initially except in name.
Josh had free reign over Honest Hearts, much like he did in New Vegas, and I feel that giving Josh the authority to voice and carry out his designs as he sees fit gets the best results. His execution on ideas is solid.
When doing Honest Hearts, I did have a list of requests, and this was it:
- Maintain the same team hierarchy as the other DLCs. This didn't need to be expressly said, but we re-organized the team for the DLCs.
- Maintain the new pipelines we made for the DLC (we had new naming conventions and script conventions everyone was expected to follow, for example).
- In terms of narrative, here was the only things that were requested:
- Any conversation with Graham mentions that when he first heard a courier was coming to look for him or the Blackfoot [CFA: original name of tribals] tribe had captured a "courier," he should initially be surprised it was the player, as if he was expecting a different courier (Ulysses, although he won't describe him or name him). If asked to elaborate:
- Graham should mention that previous Caesars and generals sought to send agents West to look for new territory and to exterminate any threats to the Legion, although none ever returned, no matter how capable they were - there was one, however, that he thought might still be alive out there based on stories he'd heard, but he won't elaborate any further - but hey, if Graham managed to survive, maybe other cast-offs of the Legion survived out there as well when they were believed dead.
This can be spoken by anyone, Graham or otherwise.
- Graham/Random NPC should mention that Caesar was lucky that the NCR trade route from the "Divide" was wracked by storms, and that only left the chokepoint at the Mojave Outpost (and possibly the Blackfoot/New Canaan trade route) for the Legion to target in order to cut off supplies to the NCR West of the Colorado. Graham doesn't know what happened at the Divide, only that it was destroyed and it was fortunate it was for the Legion, as it helped hurt the trade routes to the NCR in the Mojave.
- Graham/Random NPC may make mention that only madmen would go to the Divide, the road there is a death trap and a road to the grave. If Graham says the lines, I'll want to incorporate it into the trailer for DLC4, if possible, so some drama in the delivery would be welcome.
- A tribal or dead scout may make mention either verbally or in a note that many years ago, a courier did visit the outskirts of DLC2, and he wore a strange pattern on his back (Ulysses' coat with the Old World flag).
- Graham/Random NPC can mention that the only other stretch of territory West of the Mojave is the Big Empty, and that might as well be a wall to any living thing... no one's ever gone there and returned, just like the "Legend of the Sierra Madre." If the player has been to DLC1, would be nice if some reactivity bonus was given to this topic. Again, if Graham says this line, I'd like to use it for a trailer for DLC3, so drama would be welcome.
- Any other links between the DLCs you can think of - assuming Bethesda approves the next iteration, DLC3's going to be high-tech Wizard of Oz (and could have been the source of the mutated mountain lions), DLC4 is the final battle against Ulysses where he tries to kill the player - see below.
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There's a different approach, and it depends on the stage of Van Buren you mean (Josh and I were lead designers on VB at different times). Originally, there was a character called the Burned Man (and Caesar's Legion) in both versions of VB. As far as the Burned Man goes, he was pretty messed up, and I think my version was more brutal than Josh's (not saying that's bad, but the Burned Man in VB1 carried a lot of baggage for a companion character, as indicated on the Vault wiki).
I’ve never taken them except from Fallout (again, because that pen and paper game was designed for the computer game)… but even then, in terms of groups and factions, Caesar’s Legion, the Hanged Man/Burned Man, and more, just went on to be taken by others and re-interpreted in different ways as the years went on. They’ve mutated over time, and they’re not anything like they were initially except in name.
Josh had free reign over Honest Hearts, much like he did in New Vegas, and I feel that giving Josh the authority to voice and carry out his designs as he sees fit gets the best results. His execution on ideas is solid.
When doing Honest Hearts, I did have a list of requests, and this was it:
- Maintain the same team hierarchy as the other DLCs. This didn't need to be expressly said, but we re-organized the team for the DLCs.
- Maintain the new pipelines we made for the DLC (we had new naming conventions and script conventions everyone was expected to follow, for example).
- In terms of narrative, here was the only things that were requested:
- Any conversation with Graham mentions that when he first heard a courier was coming to look for him or the Blackfoot [CFA: original name of tribals] tribe had captured a "courier," he should initially be surprised it was the player, as if he was expecting a different courier (Ulysses, although he won't describe him or name him). If asked to elaborate:
- Graham should mention that previous Caesars and generals sought to send agents West to look for new territory and to exterminate any threats to the Legion, although none ever returned, no matter how capable they were - there was one, however, that he thought might still be alive out there based on stories he'd heard, but he won't elaborate any further - but hey, if Graham managed to survive, maybe other cast-offs of the Legion survived out there as well when they were believed dead.
This can be spoken by anyone, Graham or otherwise.
- Graham/Random NPC should mention that Caesar was lucky that the NCR trade route from the "Divide" was wracked by storms, and that only left the chokepoint at the Mojave Outpost (and possibly the Blackfoot/New Canaan trade route) for the Legion to target in order to cut off supplies to the NCR West of the Colorado. Graham doesn't know what happened at the Divide, only that it was destroyed and it was fortunate it was for the Legion, as it helped hurt the trade routes to the NCR in the Mojave.
- Graham/Random NPC may make mention that only madmen would go to the Divide, the road there is a death trap and a road to the grave. If Graham says the lines, I'll want to incorporate it into the trailer for DLC4, if possible, so some drama in the delivery would be welcome.

- A tribal or dead scout may make mention either verbally or in a note that many years ago, a courier did visit the outskirts of DLC2, and he wore a strange pattern on his back (Ulysses' coat with the Old World flag).
- Graham/Random NPC can mention that the only other stretch of territory West of the Mojave is the Big Empty, and that might as well be a wall to any living thing... no one's ever gone there and returned, just like the "Legend of the Sierra Madre." If the player has been to DLC1, would be nice if some reactivity bonus was given to this topic. Again, if Graham says this line, I'd like to use it for a trailer for DLC3, so drama would be welcome.
- Any other links between the DLCs you can think of - assuming Bethesda approves the next iteration, DLC3's going to be high-tech Wizard of Oz (and could have been the source of the mutated mountain lions), DLC4 is the final battle against Ulysses where he tries to kill the player - see below.
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