Fallout: New Vegas gameplay video, contest

The combat still looks like a chaotic bethesda-style mess. If this were just turn-based I think that the rest would work itself out. Hell, maybe in some parallel universe the franchise saw better days...
 
I'm sure I'm in the minority here (after all bloody mess was included even in the isometric Fallouts) but I just don't appreciate the exploding heads, severed limbs, etc...at all. I Fallout 2, I remember seeing it and kinda laughing, it was like seeing Warhammer 40K figures blowing each other up, but now that its more of a shooter 3D environment - I just don't like it.

Seeing the head explode in the video (okay in every single video released) gives me 2 impressions. 1nd - it's anti-immersive. Sure a rocket, a mine, or a mini-gun could tear people up like that (and I'm more okay with those, w/o the slow motion), but little hand guns or even rifles doing it is plain dumb. A shotgun wouldn't even do that unless it were placed directly against the opponents skull. 2nd - it seems juvenile. I feel like its a dynamic that's made to appeal to 15 year-old boys or that part of us that still reacts like one.
 
Thats not completly true. A .32 bullet can take off a head
(but rarly) and I'm guessing almost any gun/bullet could take a babies head off but thats werid to think about. And if thats a .44 pistol well then I guess you've never heard the quote:

"this is a .44 magnum the most powerful handgun in the world and can blow you head clean off"

But the amount of times that a head comes off in this game is silly and why for my final shot on people I usually shoot them in the chest. Its what I call a clean kill no mess to clean up.
 
smber2cnma said:
I'm sure I'm in the minority here (after all bloody mess was included even in the isometric Fallouts) but I just don't appreciate the exploding heads, severed limbs, etc...at all.
Yeah, I don't care much for it myself. Bloody Mess was an option in Fallout 1 & 2. While it was good for a laugh initially, I just tired of it after a while. Most of the other death animations were way more satisfying visually as well as aurally.
 
In Fallout 3, if a killing shot is a limb or the head, there is a 50% chance it will be severed. If it does not fly off, then the game does a check for the limb exploding, which again has a 50% chance. Thus you've got a 75% chance that some kind of dismemberment will happen.

At low levels when you have bad aiming skills that's not too over-the-top, as your chances to hit someone's head is quite low, and thus it is nice to get a gory reward when such a shot is succesful and it is a kill shot. But at high levels, when you have a 95% chance to hit, it gets a bit over the top.

Some weapons are set to slice-off only, and some are set to explode only, and thus have just a 50% chance of some sort of dismemberment happening.

There are a couple of Fallout 3 mods that allow you to increase or decrease these percentages. Decreasing each chance to 25% works nicely. Annoyingly, you can't change the percent chance of dismemberment on a per-weapon basis, they are global values.

One thing I tried was modding most weapons to be explode only, and lowering the chance to 25%. The only weapons that still had a chance to sever were lasers and bladed weapons, and I upped that percentage to 75%. While I can't have my good old classic Fallout laser torso-slice, at least I can have lots of severed legs and decapitations!
 
Back
Top