Fallout: New Vegas GamesCom Previews #1

Brother None

This ghoul has seen it all
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Are we full-on in GamesCom now? I...I guess so. Previews!

Destructoid.<blockquote>The story structure is one of the main differences between Fallout 3 and New Vegas. There was only one main story in Fallout 3; it could go in a few ways, depending on your Karma, but you were hitting the same story beats. New Vegas has a much more non-linear story, and you determine how it plays out. About halfway through, the game presents you with a few “very different possibilities”: you can side with one of two factions, Caesar’s Legion or the New California Republic, or with Mr. House (he’s the overseer of New Vegas; this is the independent route). You can also go against Mr. House and still be independent, “so it’s four paths, but [really] more like three and a half.” There’s some overlap between the paths, but each one has its own unique quest, and “the order in which you do everything is very different depending on which route you go down.”</blockquote>IGN.<blockquote>After clearing out the den, we entered the Nipton Road Service Station and ransacked the place, making off with an array of foodstuff – some old favourites, some new items – and, sadly, couldn't access the real prize – a locked gun cabinet at the far end of the room. There was a special diary in here, marked 2/2 – and it revealed a fairly lucrative sounding mission. The author? One 'Super-Mayor Joseph B. Steyn III Esq.' Impressive. We'd keep an eye out for this on our next play through. Alas, our skills simply weren't high enough at this stage. We headed back outside, knife in hand.</blockquote>GameSpot.<blockquote>We then made our way back to the saloon, passing by more grimy looking huts and rocks. We ran inside to find the saloon owner in an argument with a local member of a chain gang. After telling him to leave the saloon owner alone, we learnt about how the gang had taken over the area, and were chasing after someone who was held up in town. We could choose to help the gang, or instead help the person being chased. This was disrupted by the saloon owner pointing telling us about her now broken radio, which we kindly offered to fix for some karma points. Heading back out into the wasteland we set off to find the man, the sun beating down on us, curious to know what connection if any the chain gangs had to our assailant.</blockquote>VG247.<blockquote>“The world should feel a little bit more like a dangerous place. You can’t just go wherever you want,” says Sawyer. “I was a really fan of Fallout 1 and 2 and I do believe that exploration is a big part of the series, including 3. What I want is for people to feel like they have to be a little careful… it makes the player feel like they’re actively engaging the world, and if they take on difficult things they feel rewarded for it.”Even without Hardcore mode turned on – a super-realistic mode that requires your character to stay hydrated and pay particular attention to radiation poisoning – the game doesn’t automatically scale to your character in the way that Fallout 3 did, at least not off the quest paths. “Once you get off the beaten path you can get into a lot of trouble. If you ignore everyone saying that a place is dangerous, and ignore the signs saying keep out, very dangerous, then you’re going to die,” Sawyer asserts.</blockquote>AusGamers.<blockquote>The factions stuff is another layer to this, though I barely touched on that in my time. A few new pieces of information I actually pulled from my extended hands-on though, include the addition of a new Hardcore mode, which is basically designed for the not-so-feint-of-heart. Accepting to play this way means you'll be fatigued (so you need to sleep), you get hungry (so you need to eat), Stimpacks will only heal over a period of time, dehydration is a constant factor in the hot desert sun, you can't immediately fix broken bones and ammo adds weight. There's no information as to what benefits you'll get when playing through this mode other than the satisfaction of knowing that if the end of the world is nigh, you'll have the skills to handle it, but some exclusive Achievements or Trophies might be nice.
</blockquote>G4TV has voice-acting!

Thanks WorstUserNameEver and GameBanshee.
 
“The world should feel a little bit more like a dangerous place. You can’t just go wherever you want,” says Sawyer. “I was a really fan of Fallout 1 and 2 and I do believe that exploration is a big part of the series, including 3. What I want is for people to feel like they have to be a little careful… it makes the player feel like they’re actively engaging the world, and if they take on difficult things they feel rewarded for it.”Even without Hardcore mode turned on – a super-realistic mode that requires your character to stay hydrated and pay particular attention to radiation poisoning – the game doesn’t automatically scale to your character in the way that Fallout 3 did, at least not off the quest paths. “Once you get off the beaten path you can get into a lot of trouble. If you ignore everyone saying that a place is dangerous, and ignore the signs saying keep out, very dangerous, then you’re going to die,” Sawyer asserts

:dance: :dance: :dance:

Also the voice acting seems to be ten times better than Fallout 3.
 
It's funny, because when I saw the characters during the interview with MCA, all I could hear was the same F3 actors doing them all. Pleasant change, and the VA is pretty damn good in my opinion. Here's hoping that they didn't use only those specific ones, eh? :ok: The fact that there's a little incentive to level up is also welcome news. The wastes are supposed to be hostile. Can't wait to hear the complaints from the beth-fanboys that it's too hard.. :roll:
 
Well, in the old videos, they still have been using placeholders.
 
The voice acting does seem a lot better. Let's hope they keep that quality levelled for the whole game.
 
The Vault said:
He was burned all over, wrapped in bandages and survived being thrown into the Grand Canyon. The fact that he was still quite mobile and dangerous was a testament to his badassness.

That sounds obvious.
 
I was really ,really surprised to hear (ign preview) that NV has made a"leap in the graphical quality than FO3....
 
I've always been a bit 50/50 on the Hanged Man... On one hand, it *is* an extremely badass concept, and pretty creepy. But I also feel it's a bit of a misfit in the Fallout universe. The way you found him hanged but still living...

Also, it really reminded me of Ignus from Planescape: Torment. Somehow it feels like a very Avellonian character (no idea if it was actually him that came up with the idea though).

But yeah, I could go either way... If he does appear, he better be bad-ass (with awesome voiceacting).
 
Starwars said:
Also, it really reminded me of Ignus from Planescape: Torment. Somehow it feels like a very Avellonian character

Yup and yup. Avellonian characters can be pretty sweet though.
 
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