Okay, I was thinking this game could all be about life threatining options, but also FPS and RPG more so than F3. The setting is Alabama, Jersey area, here is the storyline:
You start out on Vault 67 Security team, a Vault which was alowed to leave early the Vault is incredibly succesful up until now. After out on a scavenging trip you come back to your vault only to find out your vault and its dwellers under hostage control by some super mutants, who suprisingly let you back in the vault for no cost. After investigating with the suprsingly friendly mutants you learn that they are a group of pacifist muties who want to be left alone, but also live in harmony with humans.
They let you leave the vault, but only if you do something for them, they ask you to go to the Brotherhood of Steel base (I know), and be a negotiate for them. See the BoS is pursueing the muties, when you get there the base is being assaulted by a very badly equipped group of locals, after fighting through the masses, you reach Elder Grantham, the leader of this HQ. He tells you he believes you and knows about the pacifist muties, but he wants to eradicate them anyway, you can then follow two paths, Pro-Mutant, or Pro-Brotherhood.
Pro-Mutant Path: You go back to the vault to tell the leader of the Muties (Jons) that the brotherhood know this already and the mutants are enraged, he says he wants vengeance for this and asks you to go back to the base to investigate the denizens of it. When you ask the Paladins and Knights about the pacifists they say they think the Elder is mad. You then have to try and start a revolution in the base where the Paladins overthrow the Elder and his honour guard. When you get back to the vault jons thanks you and leaves the vault in peace. If you check the BoS base later you notice that the super mutants have been granted refuge there by the new more accepting BoS.
Pro-Brotherhood Path: You then ask the Elder if you can help, and he says you can help him by leading a squad of heavily armed Paladins into the vault and help him eradicate the mutants. When you arrive at the vault Jons exclaims you betrayed and him, and you and your paladins now have to kill every mutant in Vault 67.
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I also think it should include joinable factions, like in Elder Scrolls, where you rank up as you finish quests, here are the factions you can join:
Brotherhood of Steel
Quest Giver: Elder Grantham (If he dies he will be replaced by Paladin Notle)
Objectives: Scavenging tech and killing off hostile tribes
Cancelled out Factions*: Lake Glow Tribesmen, Brothers of Nature
*This means what factiosn you can't join if you join this one
Lake Glow Tribesmen
Quest Giver: Billy Reid
Objetives: Ambushing BoS and raiding civilasations
Cancelled out factions: BoS
HQ: Basilisk Bunker
Brothers of Nature
Quest Giver: Sister Suzie
Objectives: Destroying tech and freeing slaves
Cancelled out factions: BoS, Slavers
HQ: Under-Root
Slavers
Quest Giver: Norman
Objective: Capturing.....Slaves
Cancelled out Factions: Brothers of Nature
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So what do you think of my rather large idea?
You start out on Vault 67 Security team, a Vault which was alowed to leave early the Vault is incredibly succesful up until now. After out on a scavenging trip you come back to your vault only to find out your vault and its dwellers under hostage control by some super mutants, who suprisingly let you back in the vault for no cost. After investigating with the suprsingly friendly mutants you learn that they are a group of pacifist muties who want to be left alone, but also live in harmony with humans.
They let you leave the vault, but only if you do something for them, they ask you to go to the Brotherhood of Steel base (I know), and be a negotiate for them. See the BoS is pursueing the muties, when you get there the base is being assaulted by a very badly equipped group of locals, after fighting through the masses, you reach Elder Grantham, the leader of this HQ. He tells you he believes you and knows about the pacifist muties, but he wants to eradicate them anyway, you can then follow two paths, Pro-Mutant, or Pro-Brotherhood.
Pro-Mutant Path: You go back to the vault to tell the leader of the Muties (Jons) that the brotherhood know this already and the mutants are enraged, he says he wants vengeance for this and asks you to go back to the base to investigate the denizens of it. When you ask the Paladins and Knights about the pacifists they say they think the Elder is mad. You then have to try and start a revolution in the base where the Paladins overthrow the Elder and his honour guard. When you get back to the vault jons thanks you and leaves the vault in peace. If you check the BoS base later you notice that the super mutants have been granted refuge there by the new more accepting BoS.
Pro-Brotherhood Path: You then ask the Elder if you can help, and he says you can help him by leading a squad of heavily armed Paladins into the vault and help him eradicate the mutants. When you arrive at the vault Jons exclaims you betrayed and him, and you and your paladins now have to kill every mutant in Vault 67.
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I also think it should include joinable factions, like in Elder Scrolls, where you rank up as you finish quests, here are the factions you can join:
Brotherhood of Steel
Quest Giver: Elder Grantham (If he dies he will be replaced by Paladin Notle)
Objectives: Scavenging tech and killing off hostile tribes
Cancelled out Factions*: Lake Glow Tribesmen, Brothers of Nature
*This means what factiosn you can't join if you join this one
Lake Glow Tribesmen
Quest Giver: Billy Reid
Objetives: Ambushing BoS and raiding civilasations
Cancelled out factions: BoS
HQ: Basilisk Bunker
Brothers of Nature
Quest Giver: Sister Suzie
Objectives: Destroying tech and freeing slaves
Cancelled out factions: BoS, Slavers
HQ: Under-Root
Slavers
Quest Giver: Norman
Objective: Capturing.....Slaves
Cancelled out Factions: Brothers of Nature
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So what do you think of my rather large idea?