welsh said:
I know, there are a lot of you thinking, "Hey, WTF Welsh, we've had this discussion before."
Yes, we have. However, I have recently heard this issue come up again
"I played Fallout, Fallout 2 AND Fallout Tactics (I even started work on a mod for it) and all I've gotten out of these FOT is bad arguments is "we don't like hairy deathclaws"
So what is it about Fallout Tactics that bites the big monkey penis like a $5 whore.
Well since you're using
MY quote there.

I guess I should reply to.
Fallout Tactics was a good and fun game, that I rather enjoyed... when taken at face value.
What was wrong with it?
*decides to nitpick FOT to prove I'm not biased*
Linearity.
The console-ish "unlock-a-race" feature. (what is this pokemon?)
Despite the fact there were almost 100 weapons, there were only about 10 useful ones.
A few canon breaks that I write up to revisionist history (and therefore not pertenent to the canon aspect)
A few anomalies (hairy deathclaws) that can be marked up to regional differences.
Anti climatic ending.
Final stages weren't very dynamic, and in some cases were too easy and boring.
Weak storyline.
Too much focus on too many things, raiders... beastlords... mutants... reavers... and robots oh my.
Tended to be built around assault games, as opposed to more tactical play.
Explosives were a joke.
Vehicles were too limited in use.
Too many weak or useless perks added.
AI was weak and easy to take down.
All I can think of off the top of my head...
As I said before, a person should look at a game for what it is, not what they want from it. 8) It leads to less disappointment.
And for the record, the only arguments I've ever seen firsthand were about hairy deathclaws and other breaks of "canon", which is what gave me my opinion.
