calculon000
Sonny, I Watched the Vault Bein' Built!

Hey everybody! I'm new here, but I'd like to announce that I'm making a flash game called Fallout Tycoon 2. Basically its the sequel to fallout tycoon, the difference being that I think I can improve on a lot of the things that I found could be better in fallout tycoon, and my first(and only) language is english, so you can actually understand what is going on in the game. I am not affiliated with the guy who made Fallout tycoon 1.
What I have so far is the interface for when you select the location of your new town. Most of the games graphics are going to be taken from fallout 1, 2, and tactics. Aside form the location selector, I have a lot of design docs made up.
So this is the basic premis of Fallout Tycoon 2:
It is 2246, just after the events of Fallout 2. Unlike Fallout tycoon, the game wont focus on appeasing the 5 organisations, but rather trade with the surrounding cities. There will be many different types of resurces to produce and trade, such as handgus, assault rifles, handgun ammo, assault rifle ammo, corm, wheat, cabbage, computer parts, the ore and refined forms of various minerals such as iron and uranium, jet, and more. The world map will stretch from all of northern califronia in the north, to just past the maxican boarder in the south, and the west coat in the west, to halfway through utah in the east (All of california and nevada, as well as parts of utah and arizona).
The cities you trade with will include ALL the locations from fallout 1 and 2, as well as 7 extra communities in Nevadaa, Arisona, and Utah. Each location will have its own population and demand for different resources, as well as relationships between each other that range from ally to state of war. There are 4 types of terrain on the world map you can place you city on, they are coast, desert, mountain, and ruin. Each type of terrain will have a very large impact on gameplay.
There are many more features, like vaults, casinos, bars, sewers, and such. All of this stuff is listed in the design docs more completely, which I will release along with the game.
As soon as I get a website up for this game, I'll start posting screenshots of what I have so far.
What I have so far is the interface for when you select the location of your new town. Most of the games graphics are going to be taken from fallout 1, 2, and tactics. Aside form the location selector, I have a lot of design docs made up.
So this is the basic premis of Fallout Tycoon 2:
It is 2246, just after the events of Fallout 2. Unlike Fallout tycoon, the game wont focus on appeasing the 5 organisations, but rather trade with the surrounding cities. There will be many different types of resurces to produce and trade, such as handgus, assault rifles, handgun ammo, assault rifle ammo, corm, wheat, cabbage, computer parts, the ore and refined forms of various minerals such as iron and uranium, jet, and more. The world map will stretch from all of northern califronia in the north, to just past the maxican boarder in the south, and the west coat in the west, to halfway through utah in the east (All of california and nevada, as well as parts of utah and arizona).
The cities you trade with will include ALL the locations from fallout 1 and 2, as well as 7 extra communities in Nevadaa, Arisona, and Utah. Each location will have its own population and demand for different resources, as well as relationships between each other that range from ally to state of war. There are 4 types of terrain on the world map you can place you city on, they are coast, desert, mountain, and ruin. Each type of terrain will have a very large impact on gameplay.
There are many more features, like vaults, casinos, bars, sewers, and such. All of this stuff is listed in the design docs more completely, which I will release along with the game.
As soon as I get a website up for this game, I'll start posting screenshots of what I have so far.