Fallout Unlimited/Zero

Odin

Carbon Dated and Proud
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Glowbewohner of http://www.supermutant.de informed us of a new project in the works, here's what tha man said:<blockquote>Fallout unlimitted is a collection of Editors which can be used to create games with the look and feel of Fallout.
It is not a moding tool of any Kind, it is a tool to create completly independent games and utilizes it`s own isometric game engine writen in Visualbasic.
All included editors are equiped with graphical user interfaces to make them as easy to use as possible. The Editors elminiate the need to create scripts for dialogs or quests and the whole game packages are created without any usercreated scripts. Even users without any programming skills will be able to create their own fallout clones.

Fallout Zero is the first package to be developed with the unlimited system. The story takes place in germany and runs at the same time as fallout1. As in the beloved original fallout parts there will be a lot of post nuclear citys and locations to visit, villians to beat, hearts to conquer and the opportunity to rescue earth from the verge of destruction. </blockquote>Snazzy!
Link: Mini Game, Fallout Unlimited homepage
 
Impressive work. How did you implement combat rules ? Is it PnP based ? A different approach ?
 
Some parts of the PnP combat rules will be implemented but the rules for ranged weapons don`t fit very well for a computer game and they will be altered to best fit.
the news (non english) to Unlimited and zero you'll found on www.supermutant.de
 
Glowbewohner said:
Some parts of the PnP combat rules will be implemented but the rules for ranged weapons don`t fit very well for a computer game and they will be altered to best fit.

Could you give an example ? (currently porting PnP myself - went quite smoothly, except for timed events - like to know where you've encountered problems - maybe I can help).
 
"A copy is merely a copy."

Well, as long as it boosts all the FO projects out there...
 
When will there be more information in English? Ich bin nischt sprechen die Deutch.

Sounds promising though.

quietfanatic = programming illiterate
 
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Ratty said:
A game engine written in Visual Basic?! Is this guy nuts?

What a fantastic reaction to something someone made, for free, that they are hoping you will enjoy. Oh you're right -- someone used Visual Basic: dear God, they didn't use l33t C++ skills, so immediately tear him down! Why even make a comment like that? I don't care if it was written in fucking COBOL as long as it's a fun game.
 
Re: ...

N said:
What a fantastic reaction to something someone made, for free, that they are hoping you will enjoy. Oh you're right -- someone used Visual Basic: dear God, they didn't use l33t C++ skills, so immediately tear him down! Why even make a comment like that? I don't care if it was written in fucking COBOL as long as it's a fun game.
Huh? First of all, get your facts right: this guy wrote an isometric game engine in Visual Basic (note: a game engine, not a game). Now, Visual Basic is an unusual choice of language for writing an engine, because VB apps are slow and limited (though writing a 2D tile engine in VB is possible, there are actually free ones out there). I merely expressed my wonderment, since there aren't many who would try something this ambitious with a high-level compiler like Visual Basic. I have no idea how you managed to derive all that bullshit based on two sentences I wrote, and I have even less idea why I'm wasting my time explaining myself to you.
 
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