RE: SPOILERS FOR THOSE WHOM HAVEN'T STARTED BG
[font size=1" color="#FF0000]LAST EDITED ON Sep-18-01 AT 10:39PM (GMT)[p]
>According to millions of fans worldwide, you happen to be wrong. Also, BG has recieved numerous rewards, and stellar reviews in Computer Gaming World, etc
Yes. It's AD&D, and considered the best one to date. It's also got many other factors like a hell of a lot more advertising behind it than PS:T, plus more features that are considered 'trendy' like multiplayer.
Also consider that these gaming magazines and awards are given out by people who haven't played games that needed a GAME to survive instead of relying on eye-candy (try, like over 10 years ago). Most really got into serious gaming about the time when Diablo was released, and so they don't remember the Boxes, nor UA, nor games like Wasteland.
http://www.theunderdogs.org/scratch.php
In short, millions in sales and magazine awards mean precisely dick. I know how it works, particularly when magazines are afraid to print their REAL opinion and review. They generally side with who sells the most for those rewards as well, nevermind the true merit behind the games. Numb
"Sorry Jim, they just paid a wad to be in the middle spread of the magazine, we can't print that about their game."
>
>EDIT: No roshambo, the scripts where
>the cleric stands back healing
>your party, and the script
>where the mage stands back
>hurling fireballs as ogres.
Perhaps I'm using the wrong ones. Which ones would be the right ones?
Perhaps I mistakenly chose the ones under "Wizard". If you could point out the one where the magic-user doesn't flambe himself with a Fireball within range all the time or shoot a lightning bolt in a confined space, I'd be appreciative. It kind of hurts when you're going into a new area and your mage decides a fireball would be the best spell to pop out at the kobolds, hitting the entire party. I still remember once when he killed the whole party like that. I found it oddly amusing, particularly the ineptitude or limitations of the script. It's either that, or nail the space-bar like a crack rat every 5 seconds.
>Also: No offense roshambo, but the
>sniper's rush of hitting an
>enemy? how??? turn-based! Fallout uses
>the same kind of mouse
>that Baldur's gate does, so
>why does Fallout give a
>sniper rush, and, say, BG
>give a Fireball's rush?
Because in Fallout you can do targeted shots to would/cripple/disable your enemy, and you don't even have that option in BG. It's point your character at the enemy, click, unpause, watch them combat it out. *yawn*
In Fallout, you can target the head or eyes of the enemy, watch the effects, or perhaps cripple them in the arms or legs.
A Fireball. I just set a few people on fire in a widely-expanded ring of fire. A Ben Stein "Wow" there. Perhaps if I had the option to shoot an enemy in the leg with an arrow to slow it, or perhaps try a called shot to the head or arm, then it might be a bit more fun. As it stands, I'm just standing there, targeting archers, manually-targeting the mages (because I couldn't even trust them with metal eating utensils), and then put the meat to the front. Then watch in glassy-eyed monotony as it plays itself out like every other combat.
I guess that's what happens when you play games like Fallout, Ja2, and even Gold and Silver Boxes before the others. Kind of spoils you.