Fan Desire for Zelda Series to Copy Fallout 3

Quite the opposite of our normal attitude. Interesting to see from dedicated fans, but I think that's the nature of the beast of the current game industry, which has a kind of overbearing pressure on "innovation" without ever looking back to see if it makes sense.

Still, not a bad topic for debate. What do you guys think? Should Zelda-fans be thankful for what they have and that no one ripped out the heart of their series yet? Or is it ripe for INNOVATION.
 
No. Just no.
I like Zelda the way it is. And I hate Fallout 3 the way it is.
Inovashuun can suck my balls.

Thank god Nintendo won't sell one of their lead franchises to Bethesda... or get a third party company to develop a game for it.
 
Zelda is Zelda. It will always be that familiar style, and it should stay that way. A Zelda game that plays like Fallout 3... it's just not right. I think Shigeru Miyamoto would never let that happen.
 
Oh, definitely. I think Zelda could use a nuclear holocaust.
 
I haven't played a zelda in years and I don't care enough to read the article, but I would put forward that over the series from the first NES version to last one I played, it already had changed quite a lot. Mostly in presentation, but quite a few gameplay elements as well. Certainly it wasn't a genre shift, but still huge changes.
 
Fallout was a well established PC gaming series but it had never appealed to a large gaming base.

And the large gaming base felt so mistreated because of this.
They loved the setting but nothing of the gameplay was made that it would appeal to them, only to a small select group of elitist gamers who were willing to accept turn based, isometric, and interesting story development with C&C rather than cool explosions and nukular bomb launchers.

Fortunate Bethesda came up for the masses and gave them what had been denied to them for years.
 
God! what things you don't hear these days!

I think these guys should be Ganon-banned
The Vault Dweller said:
...The author attempts to argue that Zelda would be better with many new elements in the way similar to what Oblivion fans desired for Fallout 3.



Wooz said:
Oh, definitely. I think Zelda could use a nuclear holocaust.

:rofl:
 
Why does everyone seem to think that Fallout 3 is best game ever and that other established game series need to copy it? Am I missing something here??

The Vault Dweller said:
The author attempts to argue that Zelda would be better with many new elements in the way similar to what Oblivion fans desired for Fallout 3.

It should have been "what Fallout fans desired for Fallout 3," but you can't change the past.

Well, if there is a Zelda game that is like Fallout 3, I would have to laugh. And laugh and laugh and laugh.
 
Rufus Luccarelli said:
Why does everyone seem to think that Fallout 3 is best game ever and that other established game series need to copy it? Am I missing something here??
I know, it gets pretty fucking annoying after a while.
Almost every forum I'm on (apart from this one and a few others) has a Fallout 3 cult following that thinks every game has to do what Fallout 3 did to the Fallout series (make it worse...?) because of the inovashuun and immershuun.
 
In Fallout 3 you can pick up almost everything. Some items are useful such as ammo and medical supplies and some are pointless and serve no point. Nothing forces you to pick these items up, but having the ability to is a great feature that should be implemented in more games. Imagine walking into an abandoned house as Link and being able to take any book off the shelves and being able to open cabinets and desks to find arrows, Rupees, and more. This is something that is so simple but at the same time it adds so much more depth into the environment and game-play.
That was not a good feature and, from what I gather, is as problematic as it was in Oblivion. Being able to pick up crap isn't a good thing, it's stupid. Having environments that you can interact with is good but there is a lot to be said for keeping the interaction meaningful. Do Zelda games need more environmental interaction? Not really, certainly not in the way the author suggests but it wouldn't hurt to be able to do more damage to the environment.

Next, is the idea of side-quests. Most of the Zelda games have had a hand full of optional quests to complete, but most of them have been very trivial and do not really help Link in the long run. Sure you will get a larger quiver or a bigger magic meter, but honestly, none of these are vital and ever actually needed.
For such a self proclaimed huge Zelda fan, he really likes to ignore how much of Ocarina of Time was optional. OoT had a ton of side quests and all of them were appropriately rewarding, Twilight Princess had significantly less and Majora's Mask made side quests into a chore. I can't speak for Wind Waker but he is right that Twilight Princess is lacking in them though.

The enemies in the over world needs to reflect your skills and progress in the game. And there needs to be more then one enemy. If Ganondorf is trying to take over Hyrule then he really needs to get serious about his security and actually get some enemy forces out there.
The enemies could change to reflect Link's progress in the world or rather, the world's progress around Link. Level scaling isn't inherently bad, it just requires a system that works with it (JRPGs can do fine with it due to generally minimal player impact on stats) but I don't really see the idea working well with Zelda. I also agree that Ganon's forces seem to have been underrepresented since A Link to the Past.

All in all, I agree with others who have said that this is yet another "Turn this franchise into Fallout 3!!!" spiel.
 
What is up with having to gather crap in games? I don't think Zelda games, or all games for that matter, need to give the players an option to pick up useless items. Zelda games have three basic things that need to be picked up: rupees, hearts, and certain game progressing items. That's it. Link doesn't need to be able to pick up a paint brush, or bonemeal. He doesn't need that sort of thing, unless there is a specific request for such an item. In certain games, there are reasons to have things, not for the sake of having them, but to progress further in the game.

Hell, in Fallout 3 I found myself just picking up crap off the ground, Nuka-Cola, Pork N Beans, Jet... so much Jet... yet here I was compulsively picking up crap I don't need. Not to mention all the outfits (I don't consider 80% of the "armor" in Fallout 3 armor) that there are to be collected. Zelda doesn't need that, at least when Link does change his suit it gives him special abilities to get past levels. In Fallout 3: well it's a merc outfit, but then there's the merc veterans outfit! What's the difference? The merc veterans outfit has nice pretty metals and chicken wire! :roll:

The Zelda series is such an iconic, classic series that I seriously doubt there will be huge changes. But, hey, I hear the Japanese game market is doing pretty bad... you never know...
 
Picking up random crap in games just serves to completely break game balance. Besides, it's only cool if there are physics, so you play around with stuff for a minute. There's no need to actually pick up trash...
 
King of Creation said:
Hahaha. Well worded! Why has no one else picked up on this yet?

I said:
It should have been "what Fallout fans desired for Fallout 3," but you can't change the past.

It's a true statement. Bethesda obviously sat down and said "what would Oblivion fans want in a Fallout game?" Sad, but true.

It's also true they are just a one trick pony that can only make one type of game. They had their chance to show the RPG community that they could make a different kind of RPG, purely classic CRPG that is the Fallout series, make games that aren't just Elder Scrolls, but they failed.
 
I don't see how LoZ really needs to be more like FO3 in particular, but it would be nice to see some changes if someone at Nintendo has an interesting idea for a new game. Other than the original, Majora's Mask was the most note-worthy game in the series primarily because it was a departure from the old formula. And that game covered the author's request for good side-quests and rewards.
 
thing is that neither Oblivion is a good Elder Scrolls game in my eyes. Morrowind was "ok", it had its issues but it shure was worth to be played.

With the way how Bethesda is making their games at the moment I dont see any good future for the Elder Scrolls games and the franchise died for me pretty much with Oblivion cause what I expect is not a next Elder Scrolls game but a even more simplified "Oblivion 2".
 
An Oblivion/Fallout 3 style gameplay mechanic would rape and cum all over the leg of Zelda. It's meant to be an adventure game with puzzle solving elements. Not a boring dungeon romp. Though if done right some voice acting wouldn't hurt.
 
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