Fastest possible travel speed on world map F1/F2?

Shiozaki

It Wandered In From the Wastes
anyone know what actual hardware specs effects travel speed on the world map, i thought it was just plain cpu speed, but ive seen talk of older cpus being faster then current stuff.
 
I found this on a forum when someone else asked how to get this to work.
WorldMapFPSPatch=0

To be honest, this setting should be always set to 1, because it gives you advantage based on how fast your PC is.
It may have been patched it seems. I also think I saw a youtuber talking about the first two games and that CPU does affect your travel speed on the world map but something about how eventually CPUs or something made it so the game didn't register it like it used to. He practically was saying that you had to have hardware (and possibly an older OS) that was super fast from around that time era to get the CPU to change anything. Don't take what I say as fact because I don't remember where to even find that video but let me know if changing that value to 0 or 1 makes a difference.

EDIT: Just found this on a GOG forum about it.
Use Timeslip's sfall. It allows, among other things, to set world map travel speed to setting you want. If you are using Killap's Fallout 2 Patch or Restoration Project it should be already installed. It's not the latest version thought and you may want to compare settings if you want to use latest sfall with them as there may be problems otherwise.
Edit ddraw.ini file to change settings.
If it's latest version it's these settings:
;Set to 1 to use the fallout 1 code to control world map speed
WorldMapFPSPatch=1
;Controls the world map speed if WorldMapFPSPatch is 1. Higher values cause slower movement
WorldMapDelay2=66
In older versions it's these (now obsolete):
;XX OBSOLETE XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XX
;XX ;This will change the physical speed at which you move across the map
;XX ;Set to 0 to leave at the default. (i.e. limited by vwait in windowed mode, or by processor speed in fullscreen)
;XX ;If set to something other than 0, it enforces a maximum fps on the world map screen.
;XX ;Changing this to something other than 0 is not recommended if you've already applied a world map speed patch to your fallout exe.
;XX WorldMapFPS=0
;XX
;XX ;Only set to 1 if your systems high performance timer is unreliable for some reason
;XX ForceLowResolutionTimer=0
;XX
;XX ;Set to 1 to enable Ray's patch to make world map encounter rate independent of your travel speed
;XX WorldMapEncounterFix=0
;XX WorldMapEncounterRate=6
;XX
;XX ;Obsolete, but can still be used if you know what it does.
;XX ;WorldMapDelay=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 
You misunderstand, I'm trying to find the fastest possible moment speed over the world map with a vanilla version of the game.
 
Oh my mistake. It may be something to do with new hardware behaving differently like I said then. I'm not entirely sure. Sorry for posting a bunch of stuff you didn't need then.
 
You misunderstand, I'm trying to find the fastest possible moment speed over the world map with a vanilla version of the game.

I've seen a couple of speedrunners who move abnormally fast over the map right out of Arroyo in vanilla Fallout 2, but I'm not sure what the trick is. I don't recall seeing it in a Fallout 1 run though, but I haven't looked yet either. This is probably a trick speedrunners would find very useful.
 
I don't think that the CPU became slower. More like, at some point, modders created tool to slow down the process of map travel, which was much needed as it reached absurd levels. (travelling all the worldmap in seconds)

I guess if you get your hands on some older version of the game, it would still move fast.
 
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