alec said:Arcanum also has the Herbology and Chemistry disciplines, no?![]()
Yeah?
alec said:It's a bad example anyway. I'm talking about game mechanics, yet you're immediately referring to the setting again.
Well there are the drugs in Fallout world which do the same thing as potions and scrolls in many other RPGs. Of course drug which enhances lock picking alone is far fetched. I seem to be mixing or don't understand where's the difference in game mechanics and beliavibility, or why does it matter.
Would, say, archery magazines make more sense for temporary boosting in fantasy games, when alternatively there are potions and magic scrolls which won't require any explanation or mind twisting?
alec said:Also, there is this thing called Clarke's third law that states: "Any sufficiently advanced technology is indistinguishable from magic."
BAM! There you have it. The debate is over.![]()
Were you referring to magazines or lab coats?

alec said:I don't agree. The mags will give temp boosts. Temp as in temporary. It's like looking something up, like looking up a telephone number for pizza delivery. You remember that for as long as you need it and then you forget it again. Having the mags disappear on you afterwards is again a matter of game mechanics, I think: if you leave the mag, it sorta defies its purpose, doesn't it? Books disappear as well once you've read them. Is that realistic? No. It's a game mechanic. It's like drinking a potion or using a stimpak. You can use it once. Makes sense to me. I mean: your money doesn't stay put after you've purchased something with it either, now does it?
I tried to rationalize the magazine process somewhat like that too. Am I satisfied with it? No.
I have no problem with books/magazines disappearing after use. Like I usually don't have problem with PC carrying half a wardrobe and gun cabinet. Funny isn't it how gamers explain one thing with realism and discard it in another?
alec said:Naturalistic? Que?
Non-supernatural.