Fewer and fewer Mutants allowed

Wumbology

Actually a sentient CRT
Ghouls and Super Mutants. They're icons of the Fallout series. Previously, there were major communities and factions composed of them. The Master's Army, Necropolis, Broken Hills, Gecko, etc. Powerful or influential communities of these human off-shoots.

However, in Fallout: New Vegas, their impact on the gameworld is negligible in comparison. Isolationist communities like Jacobstown or Black Mountain, or the REPCONN ghouls, don't influence the gameworld nearly as much- they never effect anymore people than small communities like Novac.

This trend only makes sense: the further you get from the Great War, and the further you get from the destruction of the Vats, less and less mutants will be present. And while new ghouls are seen (rarely), new Super Mutants are not- so if this continues, will we entirely cease to see mutants? Even NCR obviously has a largely human population.

So will the next Fallout game in the west be devoid of it's icons? Are mutants slowly slipping into the background, for human factions like Caesar's Legion and the NCR to take the show?

I think that's perfectly dull.
 
I get your reasoning and I do think there should at least always some Super Mutants and Ghouls in a Fallout game.

But there will not be any more Super Mutants (Mariposa is gone) and I also think there should also not be 'new' Ghouls in the future. (I hate how they explained the mutation into Ghouls in Fallout 3, Obsidian did the best they could with this in New Vegas but I think Ghoulification should be very random, with people more often dying from radiation poisoning)

I think there should be new types of mutants in the future such as the planned Troglodytes (not the damn Trogs from The Pitt) that were created for Van Buren, the Gehennas and the Molochs, and those human eating mutants that were suppose to be found in the Grand Canyon due to the Uranium.
 
The Dutch Ghost said:
I think there should be new types of mutants in the future such as the planned Troglodytes (not the damn Trogs from The Pitt) that were created for Van Buren, the Gehennas and the Molochs, and those human eating mutants that were suppose to be found in the Grand Canyon due to the Uranium.

I want to see born ghouls, as depicted for Van Buren.
 
One of F1 or F2 ghouls said that they are "first and last generation". I'd rather have it stay that way (never actually fan of zom... I mean ghouls). They should "let go" of them and "begin again" with some new kind of interesting creatures or just human factions. But letting go is indeed the hardest part, what Bethesda proved so well in F3.
And Feargus Urquhart wanting to make "Walking Dead meets Fallout thing" is not better.
 
Wumbology said:
Ghouls and Super Mutants. They're icons of the Fallout series. Previously, there were major communities and factions composed of them. The Master's Army, Necropolis, Broken Hills, Gecko, etc. Powerful or influential communities of these human off-shoots.

However, in Fallout: New Vegas, their impact on the gameworld is negligible in comparison. Isolationist communities like Jacobstown or Black Mountain, or the REPCONN ghouls, don't influence the gameworld nearly as much- they never effect anymore people than small communities like Novac.

This trend only makes sense: the further you get from the Great War, and the further you get from the destruction of the Vats, less and less mutants will be present. And while new ghouls are seen (rarely), new Super Mutants are not- so if this continues, will we entirely cease to see mutants? Even NCR obviously has a largely human population.

So will the next Fallout game in the west be devoid of it's icons? Are mutants slowly slipping into the background, for human factions like Caesar's Legion and the NCR to take the show?

I think that's perfectly dull.

You have a point, but it's entirely possible to just make another race of mutants. Maybe not FEV strain mutants, but definitely another kind.
 
Kalasanty11 said:
And Feargus Urquhart wanting to make "Walking Dead meets Fallout thing" is not better.

^THIS. That one is just stupid, and I hope it will never happen. Enough with the ghouls as zombies.
 
And Feargus Urquhart wanting to make "Walking Dead meets Fallout thing" is not better.

''The Walking Dead meets Fallout'' is a silly thing, but I can totally see a character like The Governor.
 
The Dutch Ghost said:
I get your reasoning and I do think there should at least always some Super Mutants and Ghouls in a Fallout game.

But there will not be any more Super Mutants (Mariposa is gone) and I also think there should also not be 'new' Ghouls in the future. (I hate how they explained the mutation into Ghouls in Fallout 3, Obsidian did the best they could with this in New Vegas but I think Ghoulification should be very random, with people more often dying from radiation poisoning)

I think there should be new types of mutants in the future such as the planned Troglodytes (not the damn Trogs from The Pitt) that were created for Van Buren, the Gehennas and the Molochs, and those human eating mutants that were suppose to be found in the Grand Canyon due to the Uranium.

Yeah and they effectively killed one of the explanations of Ghoulification. That a mixture of FEV and radiation were needed for the creation of ghouls. Fallout 3 killed that explanation because FEV was not in the atmosphere on the East Coast.
 
Wumbology said:
Not true. FEV isn't needed for ghoulification. Fallout Bible makes this clear.


Well you are right in the fact that the radiation only origin has been established as canon but for awhile Chris Taylor and Chris Avellone said that it was a mix of FEV and Radiation. But eventually the Radiation Only origin won out.

In Fallout Bible 0 he supported the FEV and Radiation origin but by Fallout Bible 9 he supported the Radiation only origin.
 
Well, Ghouls and Super Mutants have already lived for a long ass time, so im gonna assume they can live a little longer...
 
It helps a bit that they never gave a headcount on The Master's army, or the number of original Necropolis ghouls (of which there were possibly over a thousand) that survived the purge, and, even if I have qualms about what they've done with the rules of ghoulification, it has been established that new ghouls can be created, even en masse (a la Searchlight). I have a feeling that, as long as they don't go skipping too far ahead in the timeline, they'll plausibly be able to get away with including a decent-sized clutch of mutants or ghouls when they need one.

If anything does worry me, it's the devs leaning towards G1 mutants mouldering into feebleness and senility (and ghouls being increasingly likely to go feral) as they age.
 
I was surprised when I played Fallout 1 to find that the medical notes suggested the Super Mutants could live something like 20% longer than humans. Which would have made their inability to reproduce just a little more urgent than their current immortality does.

Still, I'd like Super Mutants to be left behind, and see some other crazy mutations or experiments. I thought the New Vegas dLCs did a decent job with this; Ghost People, Lobotomites and Tunnelers were all decent "new" types of enemy, and I liked the Marked Men's spin on ghouls. I wish they'd put in Gehennas or Molechs, or some of the other nutty-looking Van Buren enemies.
 
All of those mutants are inhumane abominations, though. There's never going to be a Ghost People or Tunneler or Lobotomite society, like with Necropolis or Broken Hills. Not one the player can explore, anyway.
 
Wumbology said:
All of those mutants are inhumane abominations, though. There's never going to be a Ghost People or Tunneler or Lobotomite society, like with Necropolis or Broken Hills. Not one the player can explore, anyway.
The Tunnelers kind of had a society. Well, until I killed their queen :(
 
Considering Vegas was largely spared the nuclear holocaust it makes sense there aren't ghoul towns. There are two large communities of Super mutants in New Vegas, one friendly, one hostile, not that much different from Fallout 2. DC is another story because of more warheads hitting the area.
 
Considering Vegas was largely spared the nuclear holocaust it makes sense there aren't ghoul towns. There are two large communities of Super mutants in New Vegas, one friendly, one hostile, not that much different from Fallout 2. DC is another story because of more warheads hitting the area.
 
you know? ghouls are not made by bombs.
they were only created at Necropolis(vault 12) though beth ignored that.
and thanks for beth's fo3, intelligentic SM became some kind of idiots(because of low intelligence) at NV.
so SM in NV is different from Fo2.
 
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