Fio; isometric engine

Brother None

This ghoul has seen it all
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Got this in the mailbox today:<blockquote>Fio is an isometric RPG engine trying to do the same as Fallout2 in the engine aspect. This v0.1 demo just contains one city with a premade heroine.

Please note that Fallout2 should be installed to play Fio. Now Fio supports both English version and traditional Chinese version. More details is described in readme.txt after installation.</blockquote>After the Russians, the Chinese start taking over Fallout modding? Jeesh.

Link: Fio on NMA

Thanks al_lea.
 
Hi! I've just been rediscovering and immensely enjoying Fallout 1/2 recently.
This web site and the forums in particular have been a great help in getting the games running again and introduced me to a whole lot of materials that are expanding the experience for me.

Regarding Fio 0.1..
It runs fine and looks good except for the fact that it runs in windowed mode only. Once Fio is run for the first time it generates a config file in C:/Program Files/Fio/script which can be opened by wordpad. I can't seem to figure out what the command is to change it to fullscreen or if it is at all possible..
 
>origami< said:
Regarding Fio 0.1..
It runs fine and looks good except for the fact that it runs in windowed mode only. Once Fio is run for the first time it generates a config file in C:/Program Files/Fio/script which can be opened by wordpad. I can't seem to figure out what the command is to change it to fullscreen or if it is at all possible..

that script/config.lua file is generated after setup.exe runs.

now Fio can only support 640*480 windowed mode(that mode = "window" is preserved for future use:-); all configurable options are described in readme.txt .Conifg section.

Thanks,
hZ
 
Great work al_lea :-)

I just had a short look as I'm still busy ATM but I hope to have the time to test Fio out in detail at the weekend.

Do you plan to open source your code so other projects could benefit from it? If not, could you a least reveal which libraries you used for it?

You mention DirectX in the README and there are some Lua scripts in the directory. But I guess you used other libs besides these two?

It's great to see that there are now 3 Fallout-like engines with FalloutX, FIFE and Fio around. Competition did often lead to better products for the end users so let's get it on :-)
 
> I just had a short look as I'm still busy ATM but I hope to have the time to test Fio out in detail at the weekend.
all comments and bugs are welcomed :-)

> Do you plan to open source your code so other projects could benefit from it?
Fio now is just a demo for review; I'm not quite sure whether to open source or not now - the project is still in its early state and many decisions is not set yet.

I'd maintain some info here at http://fio.editthis.info; the FileFormat part contains some useful info accumulated during dev of Fio(hope it might be useful for FIFE). Other sections are left there for a long time with out update - no time to maintain:-(

> If not, could you a least reveal which libraries you used for it?
The used libs are:
boost : for shared_ptr
Loki: for type list(lua bind)
zlib: for .dat
acmlib: slightly modified to decode from .dat
lua51 lib: for lua scripting
luabinder: this one just trialed and finally is replaced with a home-brew lua binder for faster compile speed.
LuaBit: for bitwise operation in lua (maintained by me on luaforge.net/projects/bit)
 
Who are you asking? This thread is three years old. We'll wait to see if anyone has an answer, then split.
 
Holy shit, I haven't noticed.

*looking at his empty glass*

I guess I need some more.
 
al_lea hasnt answered on Messenger yet and the Fio is really cool, now I would like the source if she/he would like to release.
 
Per said:
Who are you asking? This thread is three years old.

Just like the last Fio wiki update. Guess that thing is dead.
 
Fio has stopped dev since the v0.1 release. Got no time to work on this project.

May port it to iPhone or iPad someday.

It's a hobby project. No plan to open source yet. If you'd like to ask more details, just email me (abrash_han@hotmail.com).
 
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