So. First of all, hi folks. Good to see the Fallout community is still alive & kicking after all these years. I've recently reinstalled FO1 after a long, long time.
Now, Per's excellent FO1 guide had some interesting things to say about ammo modifiers, which, amongst other things seemed to reveal the assault rifle as an awesome weapon, and the 14mm pistol as a sucky one. I even found the formula on this board:
However, in-game, nothing of this seems to hold water. During some crude testing, both 10mm JHP and AP dealt the same damage against combat-armored Hub police (0-5), as do the double-barreled shotgun and the 14mm pistol; (both have a base damage of 12-22, against combat armor they do 5-11 damage each) The assault rifle, which supposedly has a -35 DR mod dealt whooping 2-7 dmg per shot.
One thing I have been able to confirm is that weapons with the 'Penetrate' perk, or the .223 pistol, at least, indeed ignore Damage Threshold.
It appears that whatever ammo modifiers exist in the code are simply disabled somewhere down the line.
Now, the problem I have is that my installation isn't 100% pristine. I've got the US version, which I patched to 1.1, after which I've used the semi-official 1.2 and unofficial 1.3.3 patches from TeamX.
Can anyone with an unmodded installation of FO1 confirm my findings? I don't believe it's a bug due to these unofficial patches, but I'd like to be sure.[/quote]
Now, Per's excellent FO1 guide had some interesting things to say about ammo modifiers, which, amongst other things seemed to reveal the assault rifle as an awesome weapon, and the 14mm pistol as a sucky one. I even found the formula on this board:
Dmg_:=Trunc(Dmg_w*(Dmg_mod_1/Dmg_mod_2)-DT_armor)-Trunc(Trunc(Dmg_w*(Dmg_mod_1/Dmg_mod_2)-DT_armor)*(DR_armor+DR_mod_ammo))
However, in-game, nothing of this seems to hold water. During some crude testing, both 10mm JHP and AP dealt the same damage against combat-armored Hub police (0-5), as do the double-barreled shotgun and the 14mm pistol; (both have a base damage of 12-22, against combat armor they do 5-11 damage each) The assault rifle, which supposedly has a -35 DR mod dealt whooping 2-7 dmg per shot.
One thing I have been able to confirm is that weapons with the 'Penetrate' perk, or the .223 pistol, at least, indeed ignore Damage Threshold.
It appears that whatever ammo modifiers exist in the code are simply disabled somewhere down the line.
Now, the problem I have is that my installation isn't 100% pristine. I've got the US version, which I patched to 1.1, after which I've used the semi-official 1.2 and unofficial 1.3.3 patches from TeamX.
Can anyone with an unmodded installation of FO1 confirm my findings? I don't believe it's a bug due to these unofficial patches, but I'd like to be sure.[/quote]