LooZ^ a.k.a. Szymon Janus has been interviewed by the gaming site Gry.o2.pl. on the topic of the frost-nuclear RPG in progress Forlorn World. Of course, you won't be able to get naught out of it unless you understoond Polish, so we got some modica translated for you:<blockquote>Klecha (Gry.o2.pl): Did the current political situation home and abroad somehow influence the happenings in the game world you're planning to show us?
Szymon Janus (Ground Zero): No. Recreating present time in games has no sense, in our opinion. We would rather show the past in a compelling atmosphere. Stacking Lepper (one controversial politician you're probably lucky not to have heard of - Silencer) or Iraq War with that might only have a destructive effect on the Forlorn World.</blockquote>Good to know they're limiting contemporary references, n'est-ce pas?
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And one more parcel of the whole:<blockquote>Klecha (Gry.o2.pl): Does the game possess some unique features, which you'd like to tell us something about now?
Szymon Janus (Ground Zero): We're particularly proud of the "gossip" system. If the player decides to "wipe out" a whole village, and lets at least one of the inhabitants run away, he can expect a cold welcome in the neighbouring settlements. The same will happen if he attacks members of an organisation. If he manages to kill off all their members he or she encounters in an ambush, he will still be able to work with them, unless... "stray soldiers" start to broadcast the news of his achievement. Gossip will be a powerful driving force.
</blockquote>Link: Forlorn World Interview at o2.pl
Szymon Janus (Ground Zero): No. Recreating present time in games has no sense, in our opinion. We would rather show the past in a compelling atmosphere. Stacking Lepper (one controversial politician you're probably lucky not to have heard of - Silencer) or Iraq War with that might only have a destructive effect on the Forlorn World.</blockquote>Good to know they're limiting contemporary references, n'est-ce pas?
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And one more parcel of the whole:<blockquote>Klecha (Gry.o2.pl): Does the game possess some unique features, which you'd like to tell us something about now?
Szymon Janus (Ground Zero): We're particularly proud of the "gossip" system. If the player decides to "wipe out" a whole village, and lets at least one of the inhabitants run away, he can expect a cold welcome in the neighbouring settlements. The same will happen if he attacks members of an organisation. If he manages to kill off all their members he or she encounters in an ambush, he will still be able to work with them, unless... "stray soldiers" start to broadcast the news of his achievement. Gossip will be a powerful driving force.
