FOT is Fun Sometimes

  • Thread starter Thread starter 8-Ball
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8-Ball

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My whole squad has been bandaged for some time and they don't look near recovery, but Full Install removed the bugs for me and if "bandaged" didn't exist then I'd love the game totally even if it wasn't Fallout. Of course, I'll always miss Fallout, but the evil capitalist bourgeoisie at Interplay is making me love FOT and forget FO... still, FOT would be credited well apart from bugs if it didn't have FO on its name.

Anyway I'm raving so bye.
 
I've played a bit more. It horribly tried to try and copycat X-Com, JA2, and Fallout's theme, and failed on all counts. To put it into a FPS perspective, it would be like having DOOM levels in System Shock 2.

I've gone back to JA2 right now and I'm really enjoying coming up with various different ways of beating missions (far more than FOT offers), and then trying my hand at the campaign editor... I really wonder if I should shame the creators of FOT like I did to Delphine, with my quests for Darkstone.

[font color=orange]
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Dennis Leary stole my song! That...asshole!
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"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
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It's me, Jack Brown! The wind-up ass-hole!
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[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

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Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
Hmm... want to help out with The Project? We have a skilled team of 13 mappers, artists, and "miscellaneous," and are always looking for an increase in size.
 
From what I've heard it's just an editor for multiplayer maps.
Scripting would be probably not included (Darkstone had a chintzy one, and I managed to make a few nonlinear and multiple outcome quests - don't get me wrong, it's one of the BEST editors, but the scripting was limited; if you want to try your hand at level making for a 3d Diablo clone, IMHO better than Diablo, then Darkstone is cheap and a good buy, patches are available at delphinesoft.com, and they are mostly expanding feature patches and not bug fixes for the most part). Not certain if you can make a door lockable with a certain amount of skill required - I'm guessing the maps you can make would be just tilesets. I've not played too much multiplayer to explore the maps and see if they have lockable doors and such. But you'd get the idea that I'd have scripting to have the following elementary ideas put in:

1. Locked doors leading to the roof for access. Sniping and ambush point accesses as well, including windows that could use lockpick skill to open from the outside (traps skill to check for/disarm an alarm, of course). Hidden goodies and the like. Give a reason for people to chance taking lockpick.

2. Science skill being used to operate a computer to turn on and off certain traps or blast doors or various other operations. (A stretch, I must say - I don't believe the editor would support a Use.Item->Action.Operate->Alter.State capability like how Darkstone's has a bit of resulting action stuff like "Give x person y item and door z will open.", but not in text. You build it graphically and link the entities.)

3. Repair skill to return a garage opener to full operation so that the doors can be opened at the right time for a rather nasty suprise. This one can also be utilized in a number of ways, including repairing a door to remove rust so that it will open, etc. Or even repairing a electronic keycard reader so that a keycard found can open a blast door or turn off an electrified door (keycard would likely be found in some trash by someone with incredibly high perception - but even more unlikely that this would be possible to implement)

4. Actually have any door able to be blown open with the right strength of explosive, but this might be an engine-integral issue.

5. Speech = useless in multiplayer. No two ways about it.

To do any more than the editor is capable of would likely prove to be a waste of time and effort considering the amount of extra missions and such available for play for Fallout 2 (which has been edited pretty well, and only a few things are able to be added or altered). I don't think it would be possible for FOT, considering the memory leaks many experience and also I would suggest wating until there's a final patch before doing anything of note.

JA2 has a full-blown campaign editor in the expansion pack. I've not tried it, but I hear it's extensive...but scripting capability has yet to be seen.

[font color=orange]
--------------------------------------------
Dennis Leary stole my song! That...asshole!
--------------------------------------------
"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
--------------------------------------------
It's me, Jack Brown! The wind-up ass-hole!
--------------------------------------------

[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
NO! You're lying, T.P. is big and it's going to stay big and we're going to put all of our combined effort into making a good scenario that'll pave the way for future modifications for FOT which'll keep players entertained 'til the cows come home, or, more likely, 'til FO3 comes out.
 
I know what you mean, all of the characters in my squad have their own personalities and favorite tactics and weapons. You can't tell me they don't just because it isn't really setup that way in the game. It's a lot more fun that way, but maybe I just like fallout too much
 
Uh... that isn't exactly what I meant; I was referencing "The Project" which is a big mapping scenario for FOT that's going to use the editor (which DOES let you make a world map and campaigns, if that tells you something about the "multiplayer maps only" thing, Roshambo!!!) to make a big scenario with cities that you don't conquer, but rather trade and gain quests in.
 
You too, Brio :)

Well, this is just to everyone who's reading this thread: Look forward to The Project. Remember the guy who made the first mods for the Fo:T demo? He's with us. Remember Senor Deluxe, that guy who made all those neat FO-related pictures? He's with us. Our design team has a lot of the talented guys from the Fan Fic board and we also have a skilled team of mappers ready to map the FO Adventure you'll have after you're done with the one that Interplay's made as an appetizer for T.P. (Naw, I'm just funnin').

8-Ball
 
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