Fronzen tile animations + tiles not appearing

nadeauhugo

Author of FOT mod THE SUM
Modder
Hi!

Some people know something about theses problems and how to avoid them?

- Animated tiles (water, fire, fish in water) are very slow or like frozen in the editor and inGame, or simply don't animate unless you refresh the screen by moving the views with the arrows.
- An object you move using the "move unit" trigger stay in place untill you move (refresh) the screen. Then it desappear like a glitch. Similar to the problem above.
- When you take off a wall or object in the editor, tiles under it will not be shown. You can, I think, only use the option "New Occlusion data" to make them appear again. If you place another tile above them, they will be red.
 
- When you take off a wall or object in the editor, tiles under it will not be shown. You can, I think, only use the option "New Occlusion data" to make them appear again. If you place another tile above them, they will be red.
There is something under Tools you can click on that will remove this, it requires "New Occlusion data" to see any effects but after that you wont need to use it again.

Will check soon...
 
Oh great! That will help me so much to quit my crazy habbit of copying/pasting tiles above holes to force hidden tiles to reappear!!
 
Thought i sent this to you already?? Sorry i haven't been on mate, haven't had the time like i usually do. :(

Happy you got the information, I had a hard time with windows showing black instead of the floor.
 
Oh don't worry! I think you did but not that clearly he! I found tricks over time but that's way better! Thanks and yeah I was surprised to see you less often on the forum lately, but I went out myself too as I was preparing on exhibition on my mod. And now Im going to a camp for a week far from Internet, but after, I think this will be a come back in style for us both.
 
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