Some people have been really saying that single-player is dead.
Like who? I've honestly never heard this before but I hardly consider myself up to day on what's hip in gaming.
Our goal, anyway, is to capture a little bit of that magic of PC games. I think a lot of our audience is in that same category. They see what we do and appreciate it. I think there's definitely some of that going on. There's not a lot of that on the console, so it's almost like we have that novelty quality, too. We have those niches -- the giant open game niche, and also this PC game novelty niche, too.
I feel safe in saying that Bethesda captures no feelings "PC novelty" and in fact have scorned people, Fallout fans in particular, for wanting and liking such elements. I will give him that Bethesda does dominate the FPS-ARPG hybrid genre as pretty much no one else makes them.
You're working with the Brotherhood of Steel to wipe up the Enclave remnants once and for all.
I find the idea of whiping out the Enclave amusing considering Fallout 2. If the Enclave is on the east coast and the west coast, then I find it highly unlikely that it wouldn't be elsewhere.
Now, you're reacting to that feedback almost immediately. We're able to, months later, respond to that player feedback and put out DLC. For us, it's been a tremendous success. We're actually surprised that more companies don't do it, but we also know how difficult it is to do.
I, for one, am glad that more companies don't do it. Give me an expansion pack over three DLC packs any day. Still, Witcher did far more, far better for free.
Shivering Isles was a major project, and horse armor was -- well, we were one of the first people to do DLC, so it was an experiment.
No, horse armor was stolen directly from free-to-play online games which have been doing it for quite awhile. Bethesda didn't lead and charge on DLC.
We used the Knights of the Nine model of small, well-priced, additional quests with new stuff. Look at Operation: Anchorage -- four, five hours of gameplay. People criticized it.
Yes, that's because it isn't well-priced, jackass.
And thematically, The Pitt plays a lot more on the shades of gray. We explored moral ambiguity a little bit in the base game, but we were just starting to get a feel for it.
Hey, at least he admits that they are new at moral ambiguity and that they didn't have a handle on it throughout the production of Fallout 3.
I think as we wrapped up production, we thought, "We understand this now. We get it, and we want to do it." In The Pitt, it's much more, "What is good and what is evil, and which line do I walk?"
That's not moral ambiguity, moral ambiguity is the lack of any good or evil or the mix of it. The Pitt is extremely heavy handed in how it deals with moral ambiguity, making all of the characters as "evil" as possible but fighting for "good" causes. That's not morally ambiguious, that's black and white.