Game Reactor has a video interview up with Emil Pagiarulo. Duck and Cover provides some extractions:<blockquote>*New example for choices and consequences: you meet a little kid in the wasteland, the question is what do you do with the kid?
*Everytime you fire a gun, the shots are determined by your skills.
*Emil says he`s very proud of the rad scorpions in Fallout 3.
*The game will feature old robots (Mr. Handy etc.) and a bunch of new ones.
*He says the deathclaw definitely won`t be a furry deathclaw.
*"Flaming sword" with gasoline. (EDIT: "so we have one that`s called a shishkabob, its a sort of a flaming sword, you know, using, you know, imagine(?) like a motorcycle gasoline tank.... stuff like that.")</blockquote>Link: Game Reactor interview with Emil Pagiarulo.
Thanks Bloch.
*Everytime you fire a gun, the shots are determined by your skills.
*Emil says he`s very proud of the rad scorpions in Fallout 3.
*The game will feature old robots (Mr. Handy etc.) and a bunch of new ones.
*He says the deathclaw definitely won`t be a furry deathclaw.
*"Flaming sword" with gasoline. (EDIT: "so we have one that`s called a shishkabob, its a sort of a flaming sword, you know, using, you know, imagine(?) like a motorcycle gasoline tank.... stuff like that.")</blockquote>Link: Game Reactor interview with Emil Pagiarulo.
Thanks Bloch.