GameBanshee previews Fallout: New Vegas

Brother None

This ghoul has seen it all
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Always nice when an RPG-specific site takes a look, even if there doesn't seem to be much to add to previous preview. From GameBanshee.<blockquote>Killing the Caesar's Legion soldiers brought me some definite satisfaction, but it quickly knocked my reputation with the faction down to "shunned" and, soon after, "hated". When there was nothing left but severed heads and dismembered eyeballs, I had the opportunity to search the bodies and various tents that made up the camp. What I found most interesting was not the ammunition and other loot that could be had, but the notes that I found and added to my Pip-Boy. Some notes were letters written to loved ones, while others were journal entries that NCR members had been writing just before being surrounded and subsequently killed by the Caesar's Legion. Avellone explained that the notes in Fallout: New Vegas are intended mostly for flavor, though there will obviously be some that yield useful information (such as codes to locked doors). As a fan of little lore-inducing elements like this, it was a welcome sight.
(...)
After the demonstration had finished up, I took the liberty to ask a few questions before my "official" interview with Chris took place. Unfortunately, questions about perks, reputation titles, and DLC were off-limits, but Avellone did explain that the team felt it was important that a player could see three points of interest off in the distance (Helios One, Dinky the Dinosaur, Lucky 38, and other notable structures) when spinning around 360 degrees at any time out in the desert. They also made a point of creating a use for every skill within the first couple of hours of the game so that players didn't feel like they had sunk all of their points into a skill that wouldn't be used until much later. And if you were hoping to score some Gamerpoints with Fallout: New Vegas like you did with Fallout 3, you're out of luck. Since New Vegas utilizes Steamworks instead of Games For Windows Live for its DRM scheme, we won't be logging into our Live accounts. </blockquote>
 
good stuff, especially the stuff like letters and journal entries containing potentially useful info.
 
The sad part is that F3 fans aren't use to reading unless its being narrated to them. To be honest when i was younger I never had the patience to read all the holodisk. I'm looking forward to NV.
 
To stay fair: There were some of these text messages, diaries etc. in Fallout 3 too.
Some of them were actually quite ok in my opinion.
 
Urban Needles said:
The sad part is that F3 fans aren't use to reading unless its being narrated to them. To be honest when i was younger I never had the patience to read all the holodisk. I'm looking forward to NV.

Heh, I'm just the opposite! I never have patience to wait for NPCs to slowly and carefully enunciate, so I turn on subtitles. And then interrupt them with a mouse click or whatever.

Talkies can be nice when they're well done, but when you can read five minutes worth of rambling in a glance, it really kills the immersion to have to wait. IMO of course. :)

I'm finally playing Bioshock (well what the heck, I paid for it) and I'm very annoyed by the log files. People take so LONG to log their little stories. This is why people in real life don't really use voice logs for diaries, even though the technology has existed since, well, the 50s. :)
 
Surf Solar said:
To stay fair: There were some of these text messages, diaries etc. in Fallout 3 too.
Some of them were actually quite ok in my opinion.

I never said they weren't there. I'll agree and say a few were ok. But the holodisks from the original two were better at adding back story if you cared for it.
 
Ye, I liked these messages the people at the survival camp in germantown left.

But you're right, holodisks in glow f.e were much better and more fleshed out.
 
Fallout 3 might not have been the proper return to the series that long-time Fallout fans were hoping for after Van Buren's cancellation, but I thought the end product turned out to be pretty solid despite its striking similarities to The Elder Scrolls.

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argh... thanks for reminding me of how bethsoft raped poor harold. :(

i do like the holodisks from fallout 1 and 2; yes, they were much better than those of "fallout" 3. seems like writing in games overall has taken a decline.

brother none, i love the avatar. and i promise i won't kill him next play-through.
 
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