Always nice when an RPG-specific site takes a look, even if there doesn't seem to be much to add to previous preview. From GameBanshee.<blockquote>Killing the Caesar's Legion soldiers brought me some definite satisfaction, but it quickly knocked my reputation with the faction down to "shunned" and, soon after, "hated". When there was nothing left but severed heads and dismembered eyeballs, I had the opportunity to search the bodies and various tents that made up the camp. What I found most interesting was not the ammunition and other loot that could be had, but the notes that I found and added to my Pip-Boy. Some notes were letters written to loved ones, while others were journal entries that NCR members had been writing just before being surrounded and subsequently killed by the Caesar's Legion. Avellone explained that the notes in Fallout: New Vegas are intended mostly for flavor, though there will obviously be some that yield useful information (such as codes to locked doors). As a fan of little lore-inducing elements like this, it was a welcome sight.
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After the demonstration had finished up, I took the liberty to ask a few questions before my "official" interview with Chris took place. Unfortunately, questions about perks, reputation titles, and DLC were off-limits, but Avellone did explain that the team felt it was important that a player could see three points of interest off in the distance (Helios One, Dinky the Dinosaur, Lucky 38, and other notable structures) when spinning around 360 degrees at any time out in the desert. They also made a point of creating a use for every skill within the first couple of hours of the game so that players didn't feel like they had sunk all of their points into a skill that wouldn't be used until much later. And if you were hoping to score some Gamerpoints with Fallout: New Vegas like you did with Fallout 3, you're out of luck. Since New Vegas utilizes Steamworks instead of Games For Windows Live for its DRM scheme, we won't be logging into our Live accounts. </blockquote>
(...)
After the demonstration had finished up, I took the liberty to ask a few questions before my "official" interview with Chris took place. Unfortunately, questions about perks, reputation titles, and DLC were off-limits, but Avellone did explain that the team felt it was important that a player could see three points of interest off in the distance (Helios One, Dinky the Dinosaur, Lucky 38, and other notable structures) when spinning around 360 degrees at any time out in the desert. They also made a point of creating a use for every skill within the first couple of hours of the game so that players didn't feel like they had sunk all of their points into a skill that wouldn't be used until much later. And if you were hoping to score some Gamerpoints with Fallout: New Vegas like you did with Fallout 3, you're out of luck. Since New Vegas utilizes Steamworks instead of Games For Windows Live for its DRM scheme, we won't be logging into our Live accounts. </blockquote>