The Vault Dweller
always looking for water.
Columnist Emily Short of GameSetWatch has done her newest entry about Fallout 3 examining the narrative and storytelling aspects. She has a lot of in-depth and critical analysis surprising for someone in the industry.
<blockquote>There were various flaws -- the sameyness of the setting after enough hours being a prominent one. Then there was the implausible world-building: after two hundred years, you're telling me there's still edible, unlooted food in the grocery stores?
But one forgives those things because one has to.
In any case, I couldn't help but be impressed by the degree to which my story in Fallout 3 felt like it was something unique, probably a lot different from someone else's story.
Some of that had to do with the way the player is allowed to control the features of storytelling -- pace, exposition, rate at which the backstory is uncovered. Some of it had to do with the direct control over the protagonist's choices.
Oddly, it was most often the former aspect that I found narratively meaningful, while intentional choices often let me down.</blockquote>
From there she goes on to give critique on the plot, environmental storytelling, gender choice, and characterization.
You find it all here.
<blockquote>There were various flaws -- the sameyness of the setting after enough hours being a prominent one. Then there was the implausible world-building: after two hundred years, you're telling me there's still edible, unlooted food in the grocery stores?
But one forgives those things because one has to.
In any case, I couldn't help but be impressed by the degree to which my story in Fallout 3 felt like it was something unique, probably a lot different from someone else's story.
Some of that had to do with the way the player is allowed to control the features of storytelling -- pace, exposition, rate at which the backstory is uncovered. Some of it had to do with the direct control over the protagonist's choices.
Oddly, it was most often the former aspect that I found narratively meaningful, while intentional choices often let me down.</blockquote>
From there she goes on to give critique on the plot, environmental storytelling, gender choice, and characterization.
You find it all here.