GameShark previews Fallout 3, and they are impressed!<blockquote>Last summer, Fallout 3 was a standout at E3 with its incredible visuals and remarkable gameplay potential. Nearly a year later, we're still amazed at the potential for this post-apocalyptic adventure. Bethesda offered a renewed look at the game Wednesday, showcasing the dynamics of its combat system and story depth.
The game does more than set you adrift in a massive world, letting you run wild without regard for consequence; on the contrary, it combines a dynamic system of interaction and morality for a compelling breed of role-playing never before seen. [..] Missions often force you to choose between branching paths that once selected, shut off possible outcomes and open up new avenues of exploration. Choose to kill a character and any associated quests are gone forever.</blockquote>What will those game makers think of next? Here's a little bit on the environment:<blockquote>Dogmeat, as well as any companions, should prove extremely helpful when venturing into the Washington mall. Once a popular tourist spot it has degraded into a war zone, ravaged by battles between the Brotherhood of Steel and legion of super mutant that have annexed the Capitol Rotunda as their headquarters. The Washington Monument has fallen to pieces, its wiry frame exposed by atomic blasts. Blown apart cars lie amid the ruins of government buildings. What once was a hub of human activity has become a front in a bloody war against hulking mutants that require intense firepower and clever tactics to defeat.</blockquote>And of course, the combat system is impressive.<blockquote>[V.A.T.S. is] a brilliant system, largely because it's entirely optional. [..] You could conceivably work through the entire game without every using it.</blockquote>Toss in mentions of the "frighteningly rabid fan base" and "hundreds" of endings for completitude. In other words, there is absolutely nothing new here.
Link: GameShark Fallout 3 Preview
The game does more than set you adrift in a massive world, letting you run wild without regard for consequence; on the contrary, it combines a dynamic system of interaction and morality for a compelling breed of role-playing never before seen. [..] Missions often force you to choose between branching paths that once selected, shut off possible outcomes and open up new avenues of exploration. Choose to kill a character and any associated quests are gone forever.</blockquote>What will those game makers think of next? Here's a little bit on the environment:<blockquote>Dogmeat, as well as any companions, should prove extremely helpful when venturing into the Washington mall. Once a popular tourist spot it has degraded into a war zone, ravaged by battles between the Brotherhood of Steel and legion of super mutant that have annexed the Capitol Rotunda as their headquarters. The Washington Monument has fallen to pieces, its wiry frame exposed by atomic blasts. Blown apart cars lie amid the ruins of government buildings. What once was a hub of human activity has become a front in a bloody war against hulking mutants that require intense firepower and clever tactics to defeat.</blockquote>And of course, the combat system is impressive.<blockquote>[V.A.T.S. is] a brilliant system, largely because it's entirely optional. [..] You could conceivably work through the entire game without every using it.</blockquote>Toss in mentions of the "frighteningly rabid fan base" and "hundreds" of endings for completitude. In other words, there is absolutely nothing new here.
Link: GameShark Fallout 3 Preview