GOG.com Fallout 2 editorial

Brother None

This ghoul has seen it all
Orderite
Moving forward on their Fallout week, GOG.com looks back on the original Fallout teams leaving BIS, and the new guys who picked it up, in their Fallout 2 editorial.<blockquote>Black Isle knew that the moral theme that had garnered so much praise for Fallout would be just as pivotal to Fallout 2. To expand the theme, Avellone and the team placed heavy emphasis on the narrative's scope. "We chose events that would be referenced between towns, and whenever possible, set up chains of towns that would respond to each other; Gecko and Vault City are the most prominent example," Avellone says. "Whenever possible, we also used perk scripting checks and tokenization of nicknames to create the illusion of popularity or infamy in some towns, such as New Reno."

Avellone was no stranger to the ripple effects made by every in-game decision. "I felt an intense desire to murder the kids in the Den when I realized they were stealing my stuff," he recalls from one early play session. "Then I realized that if I did that, I would be stigmatized in the game. This was a holdover from the original designers for Fallout 2, their souls be damned."
(...)
Fallout 2's development also contained its fair share of snafus that, despite the hectic pace of the schedule, made for fond recollections. "Ron Perlman threatened to kill me for how I wrote the end-game narrative text," Avellone says, grinning. "It had some pretty horrible lines for any voice actor to try and say. I wasn't there at the session, but the audio producer brought in mp3s of Ron Perlman threatening to kill me, my family, and I believe my dog, even though I don't have a dog. It was pretty scary.

"To conclude the tale, I had to sit in on a voice session with him for Icewind Dale: Heart of Winter, but he didn't know who I was. Then I had to explain he was going to be playing a transvestite dragon [in Heart of Winter], and I got that sinking feeling he would simply murder me for the hell of it."</blockquote>
 
t had some pretty horrible lines for any voice actor to try and say. I wasn't there at the session, but the audio producer brought in mp3s of Ron Perlman threatening to kill me, my family, and I believe my dog, even though I don't have a dog. It was pretty scary.

Godly.
 
"...To conclude the tale, I had to sit in on a voice session with him for Icewind Dale: Heart of Winter, but he didn't know who I was. Then I had to explain he was going to be playing a transvestite dragon [in Heart of Winter], and I got that sinking feeling he would simply murder me for the hell of it."
What the hell ? :mrgreen: Maybe I should now try out once ID !
 
Despite Fallout 2's shortcomings, the game was hailed as a success, and a sequel seemed inevitable. Black Isle Studios soon began development on Fallout 3 under the codename Van Buren,
Was Van Buren really started "soon" after Fallout 2?
 
hahahha oh man Ron Perlman is awesome!
does anyone have a case of him being a stupid ass for no good reason?

everytime i see him i start hearing what he is saying in his fallout narrative voice

that was the funniest news in a long time!
 
ROFL the Ron Perlman tidbit is funny stuff. I wonder which lines it was that set him off like that. Could they have been "Lucasesque" in that they sound good on paper, but sound cliche when spoken aloud?
 
Brother None said:
"I felt an intense desire to murder the kids in the Den when I realized they were stealing my stuff," he recalls from one early play session. "Then I realized that if I did that, I would be stigmatized in the game. This was a holdover from the original designers for Fallout 2, their souls be damned."
nothing that ticking TNT or C4 and the help of Darwin won't cure. :P

what's even worse though is the censored versions where the kids are gone, but they still steal your stuff. took me a while to realise that on my first playthroughs. ;)
(or the floating texts outside the Wrights, i thought the stones were talking. what a mindfuck.)
 
bonustime said:
Despite Fallout 2's shortcomings, the game was hailed as a success, and a sequel seemed inevitable. Black Isle Studios soon began development on Fallout 3 under the codename Van Buren,
Was Van Buren really started "soon" after Fallout 2?

No way. Fallout 3 did go into pre-production before Van Buren, though, once soon after Fallout 2, once around the time of Tactics (I think) and finally there was Van Buren. VB was started shortly after Jefferson fell through, which was...errr...2002?
 
Funny. Well, probably wasn't all that funny for MCA at the time, but you know what I mean.

You know, I'd be interested in hearing those MP3s. Anybody have them?
 
rehevkor said:
All 3 Fallout games are at the top.. but Fallout Tactics at number one?!

Well... it was a *really* good game. I'll be honest, I'm torn between it and Fallout - obviously we're all agreed on which is the better game, but in Tactic I get to play a violent, fascistic soldier, imposing society whether the savages want it or not...

Heh. It's entirely possible I just want to drive around in an armoured Humvee, shooting anyone that looks at me cross-eyed.

Honestly though, I think the reason is simpler: the current generation of gamers isn't up to handling a truly open-ended RPG. I tried introducing my brother to Fallout a couple years ago (the guy's an Engineer, too - he's not *that* stupid), and he came back a month later, bitching because there was no water chip at Vault 17, and he couldn't figure out what to do.
 
Ratty said:
Funny. Well, probably wasn't all that funny for MCA at the time, but you know what I mean.

You know, I'd be interested in hearing those MP3s. Anybody have them?

I would like to hear them too.
 
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