I have look at Goris and his script. Its not the script, i think ist the engine because when i givee him an other script he took the robe still off.
And when i put the ocgoris.int to some other critter, mothing happens!
But i found some intresting lines in his script, they were take out by BIS, so i think first they make it throuth script and meaby later found a better choose with rhe engine(or its just the pro File i dont know). Im not a big script expert(just learning now
) but i think this code is correkt, i have tried out and it has no errors, but nothing happens! meaby some other dude can make to run it.
Because it will be very helpfull, for the without helmet PA MOd, which i will see ingame.
Ok here we go, i hope some taletndet coder wil give this a chance.
And when i put the ocgoris.int to some other critter, mothing happens!
But i found some intresting lines in his script, they were take out by BIS, so i think first they make it throuth script and meaby later found a better choose with rhe engine(or its just the pro File i dont know). Im not a big script expert(just learning now

Because it will be very helpfull, for the without helmet PA MOd, which i will see ingame.
Ok here we go, i hope some taletndet coder wil give this a chance.
procedure combat_is_starting_p_proc begin
inc_local_var(LVAR_First_Combat);
if (self_visible) then
art_change_fid_num(self_obj, 100);
end
procedure combat_is_over_p_proc begin
if (self_visible) then
art_change_fid_num(self_obj, 99);
end