Gunrunners

Talisien

Still Mildly Glowing
I was playing FO 1 a few hours ago, and came across something I used to wonder about before I joined NMA. I decided to get opinions from you folks here on it.

The Gunrunners say they make the weapons they sell and use, but if you ask around about them, there's a person who tells you that the Gunrunners buy their weapons from the BoS. I was wondering if anyone would care to share an opinion on which one it really is?

Personally, I think that they do make the weapons themselves. I mean, if they won't pack up their shit and leave because they can't fight the Deathclaws, how would they manage to go all the way to Lost Hills and pick up new guns from the BoS?

But I want to hear from others; I know that some of you know a lot more about the game's setting and it's history than I. So, please, throw me your two cents. If nothing else, I might be able to get enough for another beer, LOL.
 
Both are true. The Gunrunners are both scavs and traders, retrieving old guns and making them work again, while acting a bit as a middle-man front for the BoS and the more complex weapons the BoS is able to maintain/return to working order. I believe the trade was working guns for a broken guns and some other supplies/raw materials.

To cover both operations, the Gunrunners lie and say they make their weapons, when not even the BoS has the technology and the supplies to do so. Some are in the know, as if it really hurts anything, so it's probably not that much of a secret.
 
That would explain how the Gunrunners get energy weapons, when all they seem to have to work with is a big press-looking thing in the corner. You'd think they would ask the BoS for security while moving, though. It would be in the BoS best interest to protect one of their (probably) main contacts outside of Lost Hills.

I did have another question pop in to my head while reading your reply, though:

Where, exactly, were the Gunrunners moving TO? I can't recall them giving any specifics, but I may be wrong. ( FYI: 100mg of Vicadin messes with your head a little when you don't use anything at all normally, but it's better than feeling two damn abscessed teeth all night.)
 
Talisien said:
That would explain how the Gunrunners get energy weapons, when all they seem to have to work with is a big press-looking thing in the corner. You'd think they would ask the BoS for security while moving, though. It would be in the BoS best interest to protect one of their (probably) main contacts outside of Lost Hills.

Again, the secrecy and separation of the BoS and the Gunrunners, giving the BoS a bit more protection, and the Gunrunners were already well-equipped and manned.

Where, exactly, were the Gunrunners moving TO? I can't recall them giving any specifics, but I may be wrong.

They were mostly nomadic, from what I can recall, but from/to where, I have no clue (which is why they would have been a much better pick for FOT). They moved from location to location doing their repair thing, but the location between the Hub, Boneyards, and the relationship with the BoS proved to be a bit lucrative...so that might explain why they were "nomadic, but always present in the Boneyards for as long as the game is played".
 
Rosh wrote:
Again, the secrecy and separation of the BoS and the Gunrunners, giving the BoS a bit more protection, and the Gunrunners were already well-equipped and manned

They were well manned, true, but they apparently couldn't fight their way out of a wet paper bag. They had to have the Vault Dweller eliminate the Deathclaws, after all. In fact, their leader said something Dr. McCoy-ish during conversation, along the lines of "Dammit, VD, we're machinists, not soldiers!"

Of course, I'm not really complaining; they had to have SOMETHING for the Vault Dweller to do to earn all that cool equipment (which I always traded for a combat shotgun, shells, and a suit of combat armor ASAP, LOL) which they left in the lockers. And why the hell couldn't they give ME some of the good stuff they gave to the Blades? Where's MY free plasma rifle, bitches?!? :twisted:
 
Talisien said:
They were well manned, true, but they apparently couldn't fight their way out of a wet paper bag. They had to have the Vault Dweller eliminate the Deathclaws, after all. In fact, their leader said something Dr. McCoy-ish during conversation, along the lines of "Dammit, VD, we're machinists, not soldiers!"

Or maybe the Gunrunners were trained, as they were more of a match than the entire Boneyards, and the DeathClaws were more of a match than these common folk. They might have been simply wandering gun mechanics, and someone who knows how to work on a gun knows how to shoot one, a requirement for tuning accuracy.

Of course, I'm not really complaining; they had to have SOMETHING for the Vault Dweller to do to earn all that cool equipment (which I always traded for a combat shotgun, shells, and a suit of combat armor ASAP, LOL) which they left in the lockers. And why the hell couldn't they give ME some of the good stuff they gave to the Blades? Where's MY free plasma rifle, bitches?!? :twisted:

Hehe...by that time, I'm ready to upgrade my plasma rifle... :D
 
On the plasma rifle... don't you just love the bodies it leaves, bleached bones in a puddle of some strange, noxious biological goo?
 
Talisien said:
Where's MY free plasma rifle, bitches?!? :twisted:

All the "cool stuff" in the lockers can be traded for a plasma rifle. Try Zack (or Zach, i don't remember) for instance, he's only about 5 paces away...
 
I know, but he doesn't always have one, and it's still not free, as that trade material in the lockers is better spent, IMO, on combat armor and a combat shotgun than a plasma rifle, which only becomes really useful AFTER you clear out Adytum and Smitty can make it a Turbo for you. The combat armor will serve you better against the Regulators in Adytum, which is your next major challenge, and the combat shotgun always seems to get me so many more crits than any other weapon...
 
you can get the turbo plasma rifle before you clear out adytum. By that point you should already have combat armour, as from all the loot you should have traded thus far.
 
Really? The only Turbo I ever got is the one Smitty modifies for you... which he only does AFTER you eliminate the Regulators.
 
Argonnot said:
you can get the turbo plasma rifle before you clear out adytum. By that point you should already have combat armour, as from all the loot you should have traded thus far.
Ehm, no, you can't.
 
If you get the parts and return them adytum, getting smitty to repair them, then giving them to the good doctor, he and to good doctor will upgrade the plasma rifle and power armour, BEFORE the blades fights off the regulators. Read pers guide. Or replay that part of the game, whatever floats your boat. BTW possibly spoiling the game at this point, but come on, its almost a decade old for christs sake if you havent done it by this point, its not getting done.
 
Talisien said:
Really? The only Turbo I ever got is the one Smitty modifies for you... which he only does AFTER you eliminate the Regulators.

not really all that true, it's not the regulators you need to kill but it's the deathclaws. you need to fix a pump, so you can get the TPR if you get a book for Miles in the Hub you can get the Hardened Powered Armor.
 
True, but only of you bounce around a bit from the normal quest order. When you walk in to town, talk to the guard and he sends you to the mayor, which sets up the whole Blades/Regulators quest.

Get on the pro-Blades path and that leads you to kill the death claws for the Gunrunners. The pro-Blades path means that, unless you hop around a lot on quests you don't get the TPR until you have dealt with the Regulators.

Of course, if you take the pro-Regulator path, yeah, you can get it faster. And if you just go see Myles right away you can get it faster still.

Personally, I try to play FO the same way I play PnP games- in character. I don't use knowledge that the character I'm playing wouldn't have, which includes how to get a TPR and HPA in a hurry. I make him trudge along the normal way, because I find it more enjoyable. Think of it like the movie Spaceballs. Yeah, the part where they look at a copy of Spaceballs to figure out what they are supposed to be doing is funny, but if every movie were like that, it would get old really fast.

And if you dopn't know what Spaceballs is( :evil: ), GO RENT IT!!!! It has to be one of Mel Brooks' best movies. You will laugh your ass off. :D
 
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