Retool
Retool
JE, et al, have discussed change for competition's sake. So ol' dogs would learn new tricks to master VB/FO3. And one mode of retooling for the new Wasteland of Ammo Scarcity might be what 2nd or 3rd(!) item is in a ready slot. Then, the cluttering of system with even MORE
entertaining but never seriously used perks and traits would be kept to a minimum.
There appears to be a "lowest common'' denominator that reoccurs in JE's commentaries. He doesn't want gamers to be lost in a game system complicated by features that are only there to add color, and the core traits and perks may be too hard to figure out with the 15 minute attention span we modern minds are rarely capable of achieving.
This opinion short changes JE and back hands gamers in general. The focus may be for a clear accessibility, to get a grip on the wheel and a view of the highway ahead, and there will be many more roads to discover.
There appears to be a reoccurring theme at NMA that VB/FO3 will be highjacked by the Sword and Sorcery Types that predominate the I'play forums.
This opinion does little justice to the dominate will that pervades NMA
for a FO3; VB/FO3 is a leap of faith worth the risk, a jump worth the fall. In reality we tend to play the same RPG games. This opinion ignores the truth that all RPG fans want a FO3.
Frustration levels.
Worried about a frustration level?
I've seen a frustration level, reached when the dev's are seeking serious fan input. And bein' professional they've moved on to the next topic.....
Then there's a frustration level in the fan base. So far this is anxiety. The frustration was generated by past performances. It's the shadow paranoia of the 'burn' survivor.
My true frustration level is for poorly configured games that claim everything and do NOTHING. Software bugs that survive the patches so that they become DESIGN FEATURES, to be avoided only by constant saves.... Games that covertly aspire to be clones of other games such as BG or NWN or Diablo, not because of marketing alone, not because of the warm and fuzzy fealty that it generates on the I'play Forums, no, because it's all they really want to know ......
(Ooops, AND I'm sure, that the P-Correct opinion is, only FO fans want to play the same game over and over.....right.)
----no NEW tricks ...no New FO, no a...... LIONHEART.
A bipolar LIONHEART, that aspired to be BG and Diablo-w, and was neither and perhaps, now, nothing.
I've enjoyed following the design discussions and thank NMA for digesting the activity of the dev's. I would rather invest in the success of JE, et al, then listen to the same ol' broken record, repeating BG, Diablo, BG, Diablo, BG, Diablo,......, dungeon crawl,...., Wacka Mole, .....Joystick Waggle,... Pac man.
We've been challenged by JE, et al, to ""think outside the box"" and to anticipate and participate in a NEW FO(3). But this is a two way, double edged, challenge. Will the final product be a triumph of the collective experience and talent at I'play, or another LIONHEART?
Challenge: So ol' dogs, learn new tricks to master VB/FO3.
Pre and post publication.
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