Not really. Diablo is a rehash... StarCraft, on the other hand, and the way it weaves plot with strategy action, is a revolution, in a way. I love it for that. But diablo is a rehash, and so is WoW. Thing is, they are done right...
Diablo clones are all over, Diablo didn't copy another game
Sooo what exactly is revolutionary about these games, cos I think I might have missed it?
So while blizzard is always watching their fans trying to see what they want and saying "This is what we have for you next." Bethesda hides in the corner saying "LEAVE US ALONE WE ARE MAKING A GAME"
shihonage said:Diablo 2 was hardly mindless. It was the most mindful hack-n-slash compared to all the pretenders to the throne. The Necromancer class in particular had definite obvious strategy to it, with the second most strategic being the Paladin.
Necromancer sealed off entrances and controlled the enemy flow into the battle. He could also "sap" ranged attackers en masse, and had to decide when to use Amp. Damage or Iron Maiden, depending.
Paladin's "stunning" Smite and "devastating" Zeal were two of the main different approaches to combat, one complimenting another, combined with judicious use of auras that mirrored necromancer's damage modifiers and especially auras of magic resistance.
Even outside of class differences, the way every ability and damage system in the game worked has lead to various strategies in regards to equipment.
It's very hard to make a game where most abilities are interesting, allow for a variety of "builds", and actually mostly work as intended. Diablo2 was that game.
People seem to take Blizzard's work for granted until they see someone else attempt the same thing.
http://en.wikipedia.org/wiki/StarcraftBlizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionising the real-time strategy genre.
Phil the Nuka-Cola Dude said:The paladin/necro takes strategy?
Hammerdin: Spam hammers.
Zealer: Spam zeal.
Smiter: Spam smite.
Necro: Amp crowds and spam corpse explosion.
D2 is about as "mindless" as you can get. Not that its a bad game or something (quite the contrary) but the only strategy that you need to master is the ability to furiously mash mouse2.
kyle said:not revolutionary ?
i may be wrong but wasnt starcraft first rts to have varied units among races/sides ?
proof by wikipedia:![]()
http://en.wikipedia.org/wiki/StarcraftBlizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionising the real-time strategy genre.
shihonage said:Ah, well, I don't employ this kind of mindset. I don't play to "win the fastest". That takes the fun out of pretty much anything and makes gameplay experience meaningless to me.
The necromancer can be in fact employed for strategy with some imagination, as I stated earlier. There's a lot more to it than just winning, there's teamwork and helping the right people with the right stuff at the right time.
Paladins can, of course, just spam one skill all the time, but the beauty of playing one is that different situations can call for different skills. Sometimes you need to smite, sometimes you need to zeal, sometimes you need thorns, sometimes you need might.
Diablo lets you have a colorful experience if you let it. Other pretenders to the throne don't replicate this aspect of its design anywhere near as well. And buttons mashers... will always be buttons mashers.
I saw some button mashers the other day... terrible creatures, I avoid them whenever I can.
Phil the Nuka-Cola Dude said:Dune 2 had different factions with faction-specific units, and Dune 2 was around 6 years before Starcraft.
Phil the Nuka-Cola Dude said:You haven't played D2 recently have you? The runewords eliminated the need to do anything besides mash a single button (and BO/BC every two minutes).
Obviously you can go out of your way to make even the simplest game seem complex (Necromancer team work? WHAT? Corpse explosion literally gibs everything on-screen instantly. There is no real teamwork in diablo 2), but when the best results are achieved by spamming a single button, that can hardly be classified as strategic.
Phil the Nuka-Cola Dude said:You haven't played D2 recently have you? The runewords eliminated the need to do anything besides mash a single button
shihonage said:I'm sorry, but what are these fabled rune words and didn't they majorly nerf corpse explosion sometime around 1.03 because it allowed you to blow up everything on screen ? Was it un-nerfed again ?
Either way, my experiences may not reference the latest patch which as I understand was worked on by just one single dude for 3 years, who was possibly retarded.
You havent played it recently either, the only reason runewords turn it into such a button masher is because the huge number of dupes, turning what should be a rare item into common currency.
Luckily there was a ladder reset last week.
Phil the Nuka-Cola Dude said:shihonage said:I'm sorry, but what are these fabled rune words and didn't they majorly nerf corpse explosion sometime around 1.03 because it allowed you to blow up everything on screen ? Was it un-nerfed again ?
Either way, my experiences may not reference the latest patch which as I understand was worked on by just one single dude for 3 years, who was possibly retarded.
Corpse explosion still affects everything on-screen with +skill gear, and since it is 50% physical 50% fire, amp damage causes CE to do more damage than the original monster's life... meaning that all you need is to amp a crowd, let your merc kill a single monster... and then insta-gib the rest.
The runewords would be Enigma, Spirit, Heart of the Oak for casters. Giving your merc the Insight runeword means that your mana is going to regenerate instantly, removing the need to click mana potions anymore (just one step closer to one-button play).
For melee : Fortitude + Grief and you're practically invulnerable and doing insane amounts of damage.
You havent played it recently either, the only reason runewords turn it into such a button masher is because the huge number of dupes, turning what should be a rare item into common currency.
Luckily there was a ladder reset last week.
The fact that 99% of runes are dupes doesn't change the fact that you can fully gear a character in the best runewords in less than 7 days after starting fresh... and then 2-3 more characters the next week (In three weeks of casual play I had fully geared a light sorc, fishymancer, zealer, windy and their mercs in the best gear available (including torches/skillers/5allres-life scs). How did I do it? Spamming mouse2 until everything on-screen died. Uber strategy required obviously.