xdarkyrex said:
Halo was fantastic at the time it came out, the massive scripted battles and duck and cover combat style on legendary was absolutely superb, but even I admit it does not stand the test of time.
Agree 95%... I still like to play Halo (on my PC) once in a while. A lot of the battles and levels still feel more fun than many of those in Halo 2.
Halo 2... better in some ways, but those improvements are overshadowed by a vast number of complaints with the game, such as english speaking aliens and playing as the arbiter. While the dual wield in the game felt cheesy, it was terribly fun regardless, I loved having a plasma pistol and a normal pistol for shield destroying + headshot. And the new race of aliens, the bugs and brutes, were rather interesting and enjoyable, as well as the civil war among the covenant that spiced up the gameplay and added even more chaos to a messy war. Some complaints about the game though were the blatant disregard for halo weapon canon, the enemy snipers on legendary, and some awkward settings.
Again, agree 95%. I never minded playing the as the Arbiter as much as most seem too (though I was one of those weird ones who didn't mind playing as Raiden in MGS2). Plus, the Arbiter's fleeting optical-camo ability is a bit more useful, generally, than Master Chief's flashlight. I also like to play multiplayer as an Elite. I'm a weird one though.
I'm actually playing through legendary again on Halo 2 (I never quite beat it on legendary, and I want to remedy that before Halo 3 comes out, though that's probably not going to happen). The snipers are the absolute worst... one shot kills, and, being the computer, they're painfully accurate at absurd range and they don't need time to aim.
As for the guns, I definitely miss the old Magnum. Halo 2's was just not as much fun, nor nearly as useful (except in combination with the plasma pistol, but the SMG is better in the capacity of mowing people down after draining their shields except at long distances). Also, as you stated, it conflicts with their own established gun lore for no good reason. Sure, the old Magnum was overpowered in multiplayer, but I think many developers just need to get used to the idea that weapons may need to be balanced differently in multiplayer than they are in singleplayer for best effect.
As for co-op games--
Love them to death, I go through them faster than I go through changes of clothes. Nothing is nearly as fun as a co-op game for me, and that is perhaps the greatest appeal to console gaming for me.
Co-op is definitely great, when well-implemented in the right game. Wouldn't necessarily be a great thing in just any game, any more than multiplayer is. They could certainly do online co-op for PC games in the future, so it's not necessarily going to always be a console-exclusive thing.