Summary:
I'm writing a bachelor thesis on the commercial aspects of turn-based games in the 21st century. If you think you can offer me any assistance, please read the rest of the post.
Turn-based bachelor thesis:
I'm about to write my bachelor thesis, and I've chosen the following subject:
"Development and Publishing - Turn-based games in the 21st Century?"
As it is an economics bachelor, I'll focus on the commercial aspects of turn-based games.
To help me write this thesis, I'd like to gather as much feedback from developers and publishers as possible. I will probably send them two short interview, where one or both of them has a set of standardised questions. In addition I hope that some of them might be willing to share market examinations with me, and other information they might have on the turn-based market. I have "contacts" in the following:
Developers:
ALTAR Games
Chaos Concept
Codo
Funcom
Mist land - South
Nival Interactive
Silver Style
Publishers:
Atari
Cenega Publishing
JoWooD
Tri Synergy
Ubisoft
I'd like to get information from as many publishers and developers as possible, even if they haven't done anything turn-based. To make this easier for me, I'd like to ask the community here for help.
If you know people with publishers / developers that might be willing to answer some questions, and could put me in touch with them, I'd really appreciate it. Please make sure you ask them before providing me with any contact details, as I don't want to annoy or spam them. If they are okay with it, please contact me through PM or lognvik(at)hotmail(dot)com. Use "Turn-based thesis" as subject, to make sure I don't delete it as spam. It doesn't matter if the publisher / developer are already in my list, as I'd appreciate multiple opinions from the same developer / publisher.
The second thing I need is good sources of information on the commercial aspects of turn-based games. This could be anything from sales stats on turn-based games to contact with people that knows a lot about the subject. I'd also appreciate any advice the community might provide.
In addition to these things, suggestions on methods of collecting data and anything else you might think useful are welcome.
Possible turn-based information resource:
In addition to writing the thesis itself, I consider building a small turn-based resource site from my findings. It would contain:
- All the developer / publisher interviews.
- Useful web resources on the subject.
- Literature recommendations on the subject.
- Recommendations on turn-based games.
- Possibly some news and forums.
- My findings, and possibly others.
Alternatively I might add it to StrategyCore.co.uk. Either way, this depends on how much useful information I manage to gather.
Contact:
Personal Message
lognvik(at)hotmail(dot)com with the subject "Turn-based thesis"
Through Linkedin
Thanks you in advance for your assistance!
I'm writing a bachelor thesis on the commercial aspects of turn-based games in the 21st century. If you think you can offer me any assistance, please read the rest of the post.
Turn-based bachelor thesis:
I'm about to write my bachelor thesis, and I've chosen the following subject:
"Development and Publishing - Turn-based games in the 21st Century?"
As it is an economics bachelor, I'll focus on the commercial aspects of turn-based games.
To help me write this thesis, I'd like to gather as much feedback from developers and publishers as possible. I will probably send them two short interview, where one or both of them has a set of standardised questions. In addition I hope that some of them might be willing to share market examinations with me, and other information they might have on the turn-based market. I have "contacts" in the following:
Developers:
ALTAR Games
Chaos Concept
Codo
Funcom
Mist land - South
Nival Interactive
Silver Style
Publishers:
Atari
Cenega Publishing
JoWooD
Tri Synergy
Ubisoft
I'd like to get information from as many publishers and developers as possible, even if they haven't done anything turn-based. To make this easier for me, I'd like to ask the community here for help.
If you know people with publishers / developers that might be willing to answer some questions, and could put me in touch with them, I'd really appreciate it. Please make sure you ask them before providing me with any contact details, as I don't want to annoy or spam them. If they are okay with it, please contact me through PM or lognvik(at)hotmail(dot)com. Use "Turn-based thesis" as subject, to make sure I don't delete it as spam. It doesn't matter if the publisher / developer are already in my list, as I'd appreciate multiple opinions from the same developer / publisher.
The second thing I need is good sources of information on the commercial aspects of turn-based games. This could be anything from sales stats on turn-based games to contact with people that knows a lot about the subject. I'd also appreciate any advice the community might provide.
In addition to these things, suggestions on methods of collecting data and anything else you might think useful are welcome.
Possible turn-based information resource:
In addition to writing the thesis itself, I consider building a small turn-based resource site from my findings. It would contain:
- All the developer / publisher interviews.
- Useful web resources on the subject.
- Literature recommendations on the subject.
- Recommendations on turn-based games.
- Possibly some news and forums.
- My findings, and possibly others.
Alternatively I might add it to StrategyCore.co.uk. Either way, this depends on how much useful information I manage to gather.
Contact:
Personal Message
lognvik(at)hotmail(dot)com with the subject "Turn-based thesis"
Through Linkedin
Thanks you in advance for your assistance!