Hi.

Engineer817

First time out of the vault
I'm new to the game and believe it or not, I haven't finished it yet. I was so close to, but a behemoth was killed by my sniper and fell right in the middle of the road. my last save game was at the end of the level before that so I was peeved. My Nuke APC couldn't find any way past it at all. But That is irrelevant. I've been going over the forums and what not looking for making vehicles. A few shermans never hurt any one :P Was also wondering if something like a helicopter could be made? that would be awesome. I love the game, but already I'm thinking maps with upwards of 20 vehicles, mobile artillery, heavier weapons, fortresses, etc. the combat missions are great and challenging, but still, it would be challenging to actually mount an assault on a fortress with a nuke APC and escort Shermans. I've seen the new weapon mods as well. as soon as I'm done, I'm going to mod the hell out of the game. And as a quick idea, is there a way to mount amphibious assaults? I know you can't go into the lake area, but perhaps you can create an island in the middle of it with an INSANE map. imagine, a Converted Tanker turned into a transport vessel. like Normandy beach but kinda smaller and more high tech. Imagine, a beach head with 50 mutants with SAWs and M2s and RPGs. Reavers inside with chain guns and heavy sniper rifles. Every day raiders in Humvees and a few tanks. What a war it will be. :twisted: :twisted: :twisted:
I'm thinking big on this. some advice or suggestions on this would be appreciated
 
Game engine is quite limited in terms of what you can add to game.

You CAN:
create new singleplayer missions;
create new missions/maps for original campaign;
create your own campaign;
modify existing units, weapons.

You CANNOT:
create new "types" of vehicles - no ships, no helicopters;
create new "models" without huge amount of time and knowledge invested (for now only Darin given us some really nice character models, including "walking" vehicle);
most likely you won't be able to make new vehicle weapons (like "tank" turret in original campaign) without good knowledge of engine;

I'm going to mod the hell out of the game
Be ready for reading the hell out of this section. And i mean that you really need to know everything that goes on here, not just read first 10 topics.

This would be enough for making "beach head with 50 mutants with SAWs and M2s and RPGs. Reavers inside with chain guns and heavy sniper rifles. Every day raiders in Humvees and a few tanks."

For adding new 2D-sprites of shermans, artillery and so on you'll need decent modelling skills. I warn you, that just asking: "Oh, can anyone give me new model" won't give any results.

Also, this topic belongs to Fallout "Modding", not "Fallout Tactics Help & Tech".
 
Thanks for the Advice.

I know a little about 3D modeling. I use blender every once in a while. Also have had some experience with hexagon. I am not a moocher. But I still would like a chopper in there. the basic model already exists in it. but just 2 sides. needs 8 if I recall. I'm basicly trying to come up with a map that will burn the RAM to todays levels and possibly take several days to complete. If you could see into my mind what I was thinking... I've always thought the time from the bombs fell to the pont the vault dweller emerged should have been sufficient to rebuild a fair portion of civilazation. (is there an enemy that has done that we havn't met :twisted: ) in any senerio, I plan on making this map. turning it into a nightmare campaign. While the campaign its self is great, I feel it could be so much more. something so nightmarish and challenging, it would take a very long time just to know where to sink your teeth into. The original designers were working on different things but quit because it took up precious ram. well, today, computers are standard at having at least 2 GIGs of ram. (they recommended 640 or something) that's 4 times what they had to work with. then lets talk about the gaming computers.... 8 GB at times. imagine, everything from smoke and flying debris to the fog of war and all that. so much can be done, so much time to do it.
 
the basic model already exists in it
Rusted, destroyed, but flying copter?
but just 2 sides. needs 8 if I recall
Actually more. BTW, you won't use ingame sprite, because you can't "turn" it - it's a 2D graphic, so you paint it by your hands, or you make new sprite from scratch.
I know a little about 3D modeling. I use blender every once in a while.
Try to contact forum user Darin in private. He knows more about modelling and converting models into FT sprite format.
...I'm basicly trying to come up with a map that will burn the RAM to todays levels and possibly take several days to complete...
well, today, computers are standard at having at least 2 GIGs of ram. (they recommended 640 or something) that's 4 times what they had to work with. then lets talk about the gaming computers....
Isn't completely true. First of all, did you play to the end of campaign? Robot missions (and Coldwater too) may cause heavy lags on modern computers. And they do. It's not about your RAM, it's about creepy way in which developers "optimized" RAM usage. So, 2Gb or 8Gb - doesn't really matter...
imagine, everything from smoke and flying debris to the fog of war and all that. so much can be done, so much time to do it.
Erm... What? Smoke? Debris? Fog of war? How this is connected to the fact that modern computers have more RAM?
Did i said already that you can't just spend 2-3 days and change game engine into something new? In fact, you need to be a serious soft-developing guru to do this in case of Fallout Tactics. Fallout 2 is somewhat easier to change, and has much larger modding community - and look where is "smoke everywhere" and "fog of war"...
The original designers were working on different things but quit because it took up precious ram
Nope. They run out of time, because Interplay didn't gave them enough time (or money). A bunch of annoying bugs wasn't here for "small RAM" reason. It was either lazyness of developers or greed of publishers. No, RAM doesn't matter anything here.

And last, but now least:
...come up with a map... possibly take several days to complete...
I really suggest you to open FT Tools and create basic map with one simple building. Then look how much time you spent on it.
If you really plan something as big as you talk, you need several weeks at least.

No offence intended, but i already gave you a tip: read "FT Moddding" section of forum. This will make MANY things clear for you.
 
Another question

I've been wondering if you could create a 2 to 4 player campaign against one another. Remember the original map? think that 10 times its size, A conteniant size really. And 2-4 players wrestling over domination with standard assaults, base construction, etc. So I obviously have some questions. I am wondering if theres a way to actually construct building as you would in a RTS like star craft and etc. I also say a chopper in the game on some ones demo a while ago. just wondering if any one knows where those are for download currently. and lastly, if there's a way to take the selection of buildings in game and the maps and randomly place buildings on maps and sort through them one at a time and discard the ones that are useless and keep the ones that look like they are useful. I'm not asking for work to be done, I'm just asking for advise as usual.
 
1) MP campaign isn't possible right now
2) Building "construction" isn't possible right now

You need to dive into engine code like hardcore programmer. Disassemble it, then learn what it does, then try to change something or even add something new... Good luck.
 
Then to the engine I will go

I've been taking c programming in college for a few weeks and got most of the syntax down pat, but thats just it. How would I get into the game engines code? I'm pretty sure I can read it well enough if I knew how to even view it. I know several gamers that just never stop playing. week after week we fight each other and it seems a waste to play these crappy FB games with hackers and trolls and crap when you could perhaps create a brand new type of game that you play with people you know are honorable. to actually prove you're better then the other you must face him or her alone or in a much more standard enviroment. Back to the topic at hand though. How would I begin viewing the code? I think I can read it fairly easy enough. any tips?
 
another post

I'm in the computer engineering program. knowing assembly code is going to be a requirement before this is all done with. Might as well get a head start. but you still didn't answer my main question. How do you open it all up to view and modify?
 
Your questions were answered with links earlier in the thread. Most modders stick to matters which do not involve altering the main executable.

I am not intricately familiar with any specific disassembly tool. And you need to possess advanced knowledge of assembler, PC/Windows architecture, FO:T data structures, etc, in order to even start hoping to mess with the main executable that way.

You should start with the simplest possible modding tasks and move from there.
 
For the type and scale of changes you want to make you'd definitely be better off with an open source engine. You'd have access to documentation and support forums.
 
defeat or oppertunity?

I guess you fellas are right. Just hope it will allow the same stuff as tactics, tanks, special, perks, but also some new things like deffence building and etc
 
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