Bigwilleh
First time out of the vault

Hello,
I'm currently having a play around with XKon's Ultimate Ripoff mod, and I'd like to bump up a) the challenge of random encounters, and b) the experience reward.
For context, I had a brief look through Redux recently, and I liked that the NPCs in hard random encounters were really challenging, and I liked that they gave more exp than normal (although I think the Redux exp was too high; I want to bring the exp in line with fallout 2 randoms IE 50-100ish exp for easy stuff, 200-400ish for moderate stuff, 500-1500ish for big nasties, as oppose to Redux where big raiders dunk 8000 each on you).
a) Regarding the challenge, in other posts it was suggested that all that needs to be done is edit the campaign file in the tables to bump up the levels on everything. I've done this and bumped up easy encounters generally to between level 5 and 10, moderate encounters to between 10 and 18, and hard encounters between 18 and 25, similar to what I found in the redux files. That said, I'm unconvinced that humanoid npcs encountered are actually higher level (they seem to have the same amount of hp as before, ie ~80 for a raider). Do I need to be editing the referenced entities in FT Tools as well? (For reference, this was definitely effective for animals, not including deathclaws; giant rats got bumped from ~80 hp to ~250 hp).
b) Regarding the exp reward, I haven't the foggiest idea how Redux bumped its exp modifiers so high. Even with my pumped up rats of 250 hp, I still only get fed ~25 exp for one, whereas in redux they feed you about 700 each (ideally I'd like an animal that is moderately threatening like a giant rat to feed me ~250). Any ideas in this regard?
Also, I'll just preface this since I saw it in other posts looking for ways to bump up exp rewards that yes I'm being a dirty filthy cheater what with wanting more exp, please ring the shame bells and lets move on to how to implement if you please
I'm currently having a play around with XKon's Ultimate Ripoff mod, and I'd like to bump up a) the challenge of random encounters, and b) the experience reward.
For context, I had a brief look through Redux recently, and I liked that the NPCs in hard random encounters were really challenging, and I liked that they gave more exp than normal (although I think the Redux exp was too high; I want to bring the exp in line with fallout 2 randoms IE 50-100ish exp for easy stuff, 200-400ish for moderate stuff, 500-1500ish for big nasties, as oppose to Redux where big raiders dunk 8000 each on you).
a) Regarding the challenge, in other posts it was suggested that all that needs to be done is edit the campaign file in the tables to bump up the levels on everything. I've done this and bumped up easy encounters generally to between level 5 and 10, moderate encounters to between 10 and 18, and hard encounters between 18 and 25, similar to what I found in the redux files. That said, I'm unconvinced that humanoid npcs encountered are actually higher level (they seem to have the same amount of hp as before, ie ~80 for a raider). Do I need to be editing the referenced entities in FT Tools as well? (For reference, this was definitely effective for animals, not including deathclaws; giant rats got bumped from ~80 hp to ~250 hp).
b) Regarding the exp reward, I haven't the foggiest idea how Redux bumped its exp modifiers so high. Even with my pumped up rats of 250 hp, I still only get fed ~25 exp for one, whereas in redux they feed you about 700 each (ideally I'd like an animal that is moderately threatening like a giant rat to feed me ~250). Any ideas in this regard?
Also, I'll just preface this since I saw it in other posts looking for ways to bump up exp rewards that yes I'm being a dirty filthy cheater what with wanting more exp, please ring the shame bells and lets move on to how to implement if you please
