HOW TO: Fully edit Fallout1 maps in mapper2.exe, the BIS official Fallout 2 Mapper.

And it works now. Not sure what was wrong, must have had some files mixed up. Anyway, I'll write down the steps myself just in case somebody else also goofs up

dependencies:
Steps:
  1. make a clean install of FO1 and FO2 (I used the GOG version)
  2. create a BISmapper folder and extract into it BISMapper files
    mapper2.exe
    mapper2.cfg
    m2_res.dll
    f2_res.dat
    m2_res.ini
  3. edit mapper2.cfg and set:
    critter_dat=critter.dat
    critter_patches=data
    master_dat=master.dat
    master_patches=data
  4. in the BISmapper folder create 3 folders
    BISmapper\critter.dat
    BISmapper\master.dat
    BISmapper\data
  5. extract FO2 master.dat into \master.dat folder
  6. extract FO2 critter.dat into \critter.dat folder
  7. delete the maps folder in \master.dat (these are FO2 maps, we don't need them)
  8. extract FO1 master.dat into \data
  9. extract FO1 critter.dat into \data
  10. copy the data folder from FO1 install folder and overwrite with it the \data folder in BISmapper
  11. search for PERK.MSG file in \data folder and delete it (there should be 3 coming from FO1 master.dat)
  12. enlarge protos in \data\proto\critters to 416 bytes (you can copy the 416.bat there and run it) (download from the mega link); the 416.bat works only on Win10+ though
  13. replace scripts.lst in \data\scripts\scripts.lst with the one from Sduibek (mega link)
  14. replace AI.txt in \data\data\AI.txt with the one from Sduibek (mega link)
Did this step by step but was unable to get it to work because Sduibek links are dead ends. Is there a way to extract those files from the mods he was talking about?
 
Did this step by step but was unable to get it to work because Sduibek links are dead ends. Is there a way to extract those files from the mods he was talking about?
Not sure which files you have in mind. The ones that I mentioned are still up on the mega link I posted.
 
Not sure which files you have in mind. The ones that I mentioned are still up on the mega link I posted.
These two here from original post. To edit FO1 maps.

Files you will want such as FUCK.exe, CHSIZE.exe, SCRIPTS.LST and AI.TXT, just copy over the TXT and LST, and use the other ones per their command line intructions:

http://www.megaupload.com/?d=JD72U7HD

Modified FO2 master.dat:

http://www.megaupload.com/?d=I1BIES3A

The links are dead.

EDIT: Nvm just noticed the script lst and AI text files in your links. I'm sorry. I can't believe I overlooked those. R.I.P.
 
Following kokeeby's steps did not work for me. I did everything to the T to no avail and I get "could not load text." So when I specified the path ways all I get is a black screen then crashes as a result when I place Fallout 1 files critter.dat and master.dat files into the "data folder," inside BISmapper folder, but if I put them into separate folders Critter.dat files in Critters folder and Master.dat files in Master folder inside the Data folder for example it loads. If I place Fallout 1 maps into BISmapper's custom maps folder I'm able to open and edit them, but nothing else works right referring to the scripts, and so on. BISmapper will not load off of folders it needs the file itself to run.

So I have a question... If Fallout 2's Critter.dat and Master.dat files were modified with Fallout 1's Critters, Protos, Scripts, Maps, Sounds, Texts, etc would BISmapper be able to load info properly then?

If so what files of Fallout 2 would at least need to be kept inside the Critter.dat and Master.dat?
 
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