How to make exit grid?

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[font color=white" size="3]Hi, everyone. I've got a problem with making maps - I can't seem to be able to make exit grid. How do I do it? Is it a tile, entity, or something else? Please, I know that there are many of you out there who have made their own maps and even campaigns, so you must know how to do it!

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- Dark Raven
http://go.to/DRgames
 
So far as I know:

It seems the Exit Grid is coded straight into the engine, so the only way to create an exit grid would be if you had the source right in front of you.

True Raven
http://annunakiguild.net
The Annunaki FanFic and Theory Guild
 
RE: So far as I know:

[font size=1" color="#FF0000]LAST EDITED ON Aug-21-01 AT 06:14AM (GMT)[p][font size=1" color="#FF0000]LAST EDITED ON Aug-21-01 AT 06:14ÊAM (GMT)

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But if so, how do all the modders and custom map/campaign makers can make their maps and campaigns without using the exit grid?
Plase, those who make maps/campaigns, reply! I never thought something like this could turn out to be a problem...

- Dark Raven
http://go.to/DRgames
 
RE: So far as I know:

that link u offered just gives a list of files... which file is the toturial file? also many of these files are in russian. WE NEED AN ENGLISH EXPLANATION on how to create exit grids for custom fallout tactics missions, please help...
 
RE: So far as I know:

that link that you offered just gives a list off files... which file is the tutorial file? also many of these files are in russian, WE NEED AN ENGLISH EXPLANATION on how to create an exit grid in a home-made single player mission for fallout tactics. please help.
 
... and there never was a reply? Sorry for necroying, but if anybody else googles up this thread when trying to find out how to make an exit grid:

- select Select (or whatever the leftmost tab in the level editor is), put your mouse cursor over the tiles you want to make an exit grid from, after a while a small window will appear, try finding a depth number in there (how much "up" or "down" the tile is, in other words - the Y axis), which should be like 0, or some small positive or negative number. Then use the mouse wheel to get onto that level (the bar for the Y axis is on the right side of the screen, it also tells you at which depth you are currently at), click and drag the area you want to have the exit grid at (you have to be on the leftmost tab - the select one), the tiles will become highlighted in blue if done right, then select tools (or was it? The menu near View) and select Exit. You will have no confirmation upon doing this however, to confirm that you have an exit grid, you have to scroll the screen so that you are no longer seeing the blue highlight, and then scroll the screen back - if it is green, it is now an exit grid. (not changing to green immidiately is a graphical bug in the editor...). However that doesn't make them work - you still have to specify what to do when the player uses the exit grid - go to Triggers (the Level tab I vaguely remember), make a new one, name it whatever you want, under the conditions add new - All alive at the exit grid (and select faction - 0 is scenery, 1 is usually player, i.e. "Player" or "BOS") and then in action - Win mission (exit to - and select what do you want, like exit to world map) OR goto mission (and then put the mission name there. No path. The mission string is specified in the campaign file, in tables, campaign dot txt, put the path to the section of the mission type you want this to be in, then put in the name without empty spaces, ... save the file, open the campaign editor, import this file into your dot cam file, and then from the section the mission lies on you can directly put it onto the map).

Anyway, I just added the demo - only missions into the main campaign! ^__^
 
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